[imgzoom]http://s10.postimg.org/71mxvgijd/mockup.png[/imgzoom]
I'm totally satisfied with the GUI, but is the bg/sprite contrast too low to be playable?
I'm about to go nuts creating this mags game I'm working on. I've been so out of practice, it's like grinding teeth! I don't have photoshop at the moment, so doing simple things like palette reduction, creating gradients, and tinting the grays takes three different programs.
Why is it in grays you ask? Because I am colorblind as heck.
And yes he is in his underwear; Inspired by Ripley in Alien, and because I wanted to pixel guys in undies... pbblt.
I don't know if this is gonna qualify for this month's mags, (my idea is for a sci-fantasy game, involving space plague) but even if it doesn't, I'm gonna try hard to finish it anyways.
If my workflow doesn't make me commit seppuku before I manage to finish.
I'm in such a hurry, I'm really just wanting a level of quality that's playable and not eye-wrenching, so thoughts?
UPDATE: 01/17/16
[imgzoom]http://s16.postimg.org/4gxg7g3xh/mockupnew.png[/imgzoom]
So I'm still refining my color reduction, palette creation, frankly the whole process of coloring an image. But I thought I'd post an update, so you could see some tentative partial coloration, especially on the GUI.
At this speed of progress I'll never get it done for MAGS, but I have some ideas of adapting this concept for a regular game, so we'll see if anything comes of it. #nopromises
I'm totally satisfied with the GUI, but is the bg/sprite contrast too low to be playable?
I'm about to go nuts creating this mags game I'm working on. I've been so out of practice, it's like grinding teeth! I don't have photoshop at the moment, so doing simple things like palette reduction, creating gradients, and tinting the grays takes three different programs.
Why is it in grays you ask? Because I am colorblind as heck.
And yes he is in his underwear; Inspired by Ripley in Alien, and because I wanted to pixel guys in undies... pbblt.
I don't know if this is gonna qualify for this month's mags, (my idea is for a sci-fantasy game, involving space plague) but even if it doesn't, I'm gonna try hard to finish it anyways.
If my workflow doesn't make me commit seppuku before I manage to finish.
I'm in such a hurry, I'm really just wanting a level of quality that's playable and not eye-wrenching, so thoughts?
UPDATE: 01/17/16
[imgzoom]http://s16.postimg.org/4gxg7g3xh/mockupnew.png[/imgzoom]
So I'm still refining my color reduction, palette creation, frankly the whole process of coloring an image. But I thought I'd post an update, so you could see some tentative partial coloration, especially on the GUI.
At this speed of progress I'll never get it done for MAGS, but I have some ideas of adapting this concept for a regular game, so we'll see if anything comes of it. #nopromises