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Topics - one2fwee

#1
Is it possible to set a "baseline" for either a character or preferrably that character's individual views to stop things like this occuring?



Because the tail part is below the bottom of the main body of the character, the character appears to float when he gets to the top of the walkable area. Is there any way I can tell the game something to fix this?

Also, how does ags determine the bottom of a character - is it through the bottom of the image, including transparent sections? Or is it from the first row of visible pixels? I ask this, because my said character's "walk up" animation has his adomen moving up a bit in each frame, away from the bottom, in order to simulate a kind of "squashing his body together to move, wriggling" motion.

If there is no way to set this then i guess i'm just going to have to manually work out where to put the walkable areas up until?

Thanks for your time
#2
For some reason smooth sprite scaling doesn't seem to work even though i have turned it on in the game setup. It's making the character i created look really awful at any scale less than 100 (even 99 or so).

I read somewhere that it might be to do with my character being 32 bit and using alpha transparency.

Is there any fix for this? Or a work around?

Thanks
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