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Topics - Dark Link

#1
I am pleased to announce my first AGS game...

THE CASE OF THE RENEGADE RACCOON

Game Overview:

The Case of the Renegade Raccoon is a single player intuitive point and click detective adventure game set in Victorian London. Amongst the hustle and bustle of the city, a separate community of animals live in parallel with their human counterparts. When an immigrant raccoon is used as a scapegoat (okay, scaperaccoon) for murder by the humans for a crime he did not commit, it is up to you, Detective Nathaniel McFox, a country fox more at home detecting lost acorns for the squirrels than trying to solve a murder in the big smoke, to clear his name.
Play through a series of stylised environments to find clues and unravel the true story behind these events.

The game is played in first person and the only way to actually see what Nathaniel looks like is to find the secret room (oooooh, exciting!)

Here are a couple of screenshots, all the (medicore) artwork is drawn in Flash





Development Progress:

Story: 95%
Scripting: 15%
Graphics: 15%
Sound/Music: 15%

For more information on the game visit my website: http://darklinkgames.com/id2.html or follow progress on twitter @DarkLinkGames
#2
Hi all,

I've got an animated background of a drip falling from the roof and i want to play a sound on the final frame of the animation.

Is it possible to do this?

I've tried doing it manually with the Wait function but I can't get the timings right.

Thanks
#3
Hi all,

I'm trying to use an inventory item on a character so that once the character has this item the player can go to another room.

The editor doesn't recognise that the character has the item though.

I kind of get why it doesn't work (I've set the bool in both room and global script as it's the only way i can get the game to run, if i remove it from room script it has the error
Code: ags
undefined symbol: GivenTicket
)

Anyway, here's my code:

Global Script:

Code: ags
bool GivenTicket = false;

function cSquirrel_UseInv() //Use the train ticket on the squirrel
{
  if (cPlayer.ActiveInventory == iTicket) //If the player uses the ticket on the squirrel then run the following function
    {
      GivenTicket = true; //Sets the boolean variable to true
      dCSquirrelTicket.Start();
    }
}


Room Script:

Code: ags
bool GivenTicket = false; //Is this line the problem?

function hTrainDoor_Interact()
{
  if (GivenTicket)
    {
      cPlayer.ChangeRoom(2);
  }
  else
    {
      Display ("You must present your ticket to the conductor before proceeding.");     
    }
}



Thanks
#4
I was wondering if it is possible to create dialogue without using characters?

My game is viewed in first person and i currently have the character i want to interact with as an image as part of the background, is it possible to produce dialogue in this way and if so how would i go about doing so?

Thanks.
#5
I've just started a project and have an early help question,

i've set the screen size to 640x400 and created my first scene with those dimensions, however when i run the game the window doesn't show the whole scene, any ideas on how to fix this?
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