Intro
====
Set in a rich fantasy world where little problems are often blown out of proportions, a young man named Philipe recognizes his destiny and decides to gain fame and glory, having been told it shouldn't be too hard if he just gave it a serious shot. The next day, carrying only a backpack with spare clothes, he sets out into the dark unknown, not quite sure what to expect. Being no exception to the rule, he soon finds himself in a bigger mess than he signed up for.
Shortly after his departure, his fortunate future of riches and happiness takes a dead-ugly turn as he accidentally picks something up he wished he didn't- and runs for his life as the large, angry mob of drunk robbers carrying pitchforks starts chasing him with mutual interest.
Exhausted, Philipe has no choice but to halt his attempt to flee as he finds himself in an ancient forest he never set a foot in before. Just when things can't look much bleaker and the sound of snapping twigs and shouting men nears, unexpected ''help'' from a strange being looms nearby...
Features
====
Way of Now is intended to be a full-length game offering plenty of interactivity and provide comprehensive adventure gameplay experience. Next to unique music, backgrounds, animation and dialogue, it offers comically, challenging and yet (more often than not) logical puzzles and has a thrilling, arcade-style mini-game rendered fully in real-time 3D.
Early Screenshots (stable v0.1) (outdated) - Click to Enlarge
====


New screenshots
====

Progress
====
Story: 98.5%
Dialogue: 60%
Coding: 70%
GFX: 70%
SFX: 25%
Non-AGS: 90%
Overall: 68.90%
Credits
====
AGS- and additional coding, background / sprite graphics, story, game design: SKYRiM
Music / additional background graphics: TiMBO
Main sprite / additional graphics artist: ToRMeNT
Additional coding: MaDNeSS
Updates
====
11-25-2008 Whilst TiMBO has been working on some really catchy tunes, ToRMeNT decided to lend a hand concerning some graphics. He re-did my original lead character sprites, resulting in a much more professionally-done and overall better looking main character.
====
Set in a rich fantasy world where little problems are often blown out of proportions, a young man named Philipe recognizes his destiny and decides to gain fame and glory, having been told it shouldn't be too hard if he just gave it a serious shot. The next day, carrying only a backpack with spare clothes, he sets out into the dark unknown, not quite sure what to expect. Being no exception to the rule, he soon finds himself in a bigger mess than he signed up for.
Shortly after his departure, his fortunate future of riches and happiness takes a dead-ugly turn as he accidentally picks something up he wished he didn't- and runs for his life as the large, angry mob of drunk robbers carrying pitchforks starts chasing him with mutual interest.
Exhausted, Philipe has no choice but to halt his attempt to flee as he finds himself in an ancient forest he never set a foot in before. Just when things can't look much bleaker and the sound of snapping twigs and shouting men nears, unexpected ''help'' from a strange being looms nearby...
Features
====
Way of Now is intended to be a full-length game offering plenty of interactivity and provide comprehensive adventure gameplay experience. Next to unique music, backgrounds, animation and dialogue, it offers comically, challenging and yet (more often than not) logical puzzles and has a thrilling, arcade-style mini-game rendered fully in real-time 3D.
Early Screenshots (stable v0.1) (outdated) - Click to Enlarge
====





New screenshots
====



Progress
====
Story: 98.5%
Dialogue: 60%
Coding: 70%
GFX: 70%
SFX: 25%
Non-AGS: 90%
Overall: 68.90%
Credits
====
AGS- and additional coding, background / sprite graphics, story, game design: SKYRiM
Music / additional background graphics: TiMBO
Main sprite / additional graphics artist: ToRMeNT
Additional coding: MaDNeSS
Updates
====
11-25-2008 Whilst TiMBO has been working on some really catchy tunes, ToRMeNT decided to lend a hand concerning some graphics. He re-did my original lead character sprites, resulting in a much more professionally-done and overall better looking main character.