I want my character to walk to an object, then look at it and say something, then pick it up. How do I do that without taking control away (mouse pointer shouldn't disappear), which is what eBlock does. This is what I have...
cEgo.Walk(47, 222, eBlock);
player.FaceObject(object[0]);
cEgo.Say("It's an object");
oConcreteBlock.Visible = false;
player.AddInventory(iConcreteBlock);
Is it possible? It's ok if he does it when picking the object up. Also, just quickly, remind me how to play the pick up animation, assuming i have 8 direction pickup loop animations to choose from.
cEgo.Walk(47, 222, eBlock);
player.FaceObject(object[0]);
cEgo.Say("It's an object");
oConcreteBlock.Visible = false;
player.AddInventory(iConcreteBlock);
Is it possible? It's ok if he does it when picking the object up. Also, just quickly, remind me how to play the pick up animation, assuming i have 8 direction pickup loop animations to choose from.