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Topics - Humbolt Steelwheels

#1
This oddly-titled article from the Toronto Star on Ben There, Dan That, its sequel, and AGS in general might be of some interest:




Nice to see AGS and games made with it getting some publicity, at any rate.
#2
I'm proud to announce the completion of the first adventure game I've worked on, Good Morning, Mister Gingerbread.

In this game, you fill the non-existent shoes of the dubiously animate Mister Gingerbread as he attempts to prevent the notorious Qlaskian criminal known only as Pirate Shakespeare from robbing the apartment he shares with his lethargic roommate, Creeps the Bird. The game itself is fairly short, but there's quite a bit to examine in each room.


Attempt to convince Pirate Shakespeare to leave!


Examine largely irrelevant objects scattered around MGB's apartment!


Listen to the confused rambling of Creeps the Bird!


Examine hopefully relevant objects cluttering your inventory!

The rar file below (2.57 MB) contains the game and its manual:
gmmgb.rar
(FileFront download)

I welcome comments about the game, and I hope those who give it a shot find it enjoyable.

Humbolt Steelwheels
#3
Hello,

Does anyone know what algorithm AGS uses to determine how long to show character speech during dialog? For example, a line of speech like:
Ego: Yum, a bagel!
will obviously display for a much shorter period of time than a line of speech like:
Ego: There I was, devouring all the food on the Orient Express. As I munched my way through the dining car, I reflected that the only person capable of stopping my eating-related rampage was the famed Belgian detective, Hercule Poirot. Luckily, I knew that he had elected to take Pan Am! I chortled gleefully.

I don't want to change this algorithm (the fact that it's in AGS by default is great), but I'm really curious as to how it determines the amount of time to show each line of speech (I'd imagine it's related to the number of words and the length of each word). I'm working on a silent film-style project (as well as an unrelated AGS game, which is why I thought to post here) and I'd love some algorithmic method to determine how long to show each caption card.

Any information would be much appreciated!
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