Hi guys and gals,
I've had an idea for a rpg(ish) game running through my head for a couple years now and, not being a c++ whizz I'm using AGS to create a proof of concept to hopefully generate interest at a later date. I will post the project when I have something more tangible but for now I'm testing out various concepts and elements.
One thing I'm interested in deploying is to have interchangeable clothing, i.e. I can find or create a new shirt and wish to 'wear' it. the obvious, but least efficient, method I can think of is to create sprites for each clothing combination and swap out the player sprite on equipping the new clothing item but I feel this would limit the total amount of clothes. So I guess my main question is - is it possible to layer sprites on top of each other for the player character so I'd only need to create one set of sprites for the character, and one set for each item of clothing? Or perhaps there's another way I'm not thinking of right now?
I've attached an example of what I mean.

I've had an idea for a rpg(ish) game running through my head for a couple years now and, not being a c++ whizz I'm using AGS to create a proof of concept to hopefully generate interest at a later date. I will post the project when I have something more tangible but for now I'm testing out various concepts and elements.
One thing I'm interested in deploying is to have interchangeable clothing, i.e. I can find or create a new shirt and wish to 'wear' it. the obvious, but least efficient, method I can think of is to create sprites for each clothing combination and swap out the player sprite on equipping the new clothing item but I feel this would limit the total amount of clothes. So I guess my main question is - is it possible to layer sprites on top of each other for the player character so I'd only need to create one set of sprites for the character, and one set for each item of clothing? Or perhaps there's another way I'm not thinking of right now?
I've attached an example of what I mean.
