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Topics - BoosterBronze

#1
Two characters from my first game attemp. Worlds better than my first tries, but still needing lots of work.

These are two college students, Welles and Jenkins, and will be at desks the whole time, hence no legs and I need to animate the left arm to be on the desk, which I have yet to learn how to draw, and to do things like raise and point.




Welles (in the cap) is supposed to be in a varsity jacket... doesn't quite work though.

Jenkins (in the sweater) is supposed to be a bit chunky. Something is wrong with his head, but I cant quite seem to get the jawline right.

I'm really going for a early 90's LucasArts/Fate of Atlantis feel with this. I've also been studying "Flight of the Amazon Queen"'s style extensively (evident I think in Welles' ballcap and jacket). Are the eyebrows too much? How's the shading? Any comments would be dug.
#2
This sprite, Perry, is the first piece of artwork for my game, a comedic adventure that will do for historical thrillers like The Da Vinci Code what Monkey Island did for pirates.



I'm attempting to imitate the style of FoA (my all time favorite game). This is probably the 18th version of this sprite. He's supposed to be wearing a tie and a sports coat. This is SOOO much improved from my first dozen versions that I'm having trouble being objective and deciding what needs improvement anymore.

Any advice would be greatly appreciated.
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