Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Topics - flicky1991

#1
I've got the pen, the remote, the honey, the envelope, the letter, and the vacuum cleaner (containing wallet). So what do I do with them?!
#2

Control Fierdd Pineapple as he goes on a mission for King Goker to retrieve the Golden Pitchfork!
The game is named "Bluffland" as this is the world in which all stories and trading cards made by my friends and I are set - this is because the cards are called Bluff My Bluff. (Don't ask.)
This is a demo, so when you exit Gokerville, the game will end.
TO DOWNLOAD, COPY THIS INTO YOUR BROWSER'S URL BAR (DON'T CLICK IT):
http://www.freewebs.com/flicky_gma_2/bluffland.exe

NOTE: I just fixed a couple of bugs, and I'm now uploading the new version. It should be available in a few minutes.
#3
I followed the tutorial, and wrote a script for when I look at an item in my inventory:

Quotefunction iBottle_Look()
{
  Display ("Yes, you're carrying a massive water bottle. You don't even have a bag. It's best not to ask about it.");
}

However, when I look at the item, nothing happens. What have I done wrong?
#4
The BFAQ says:

QuoteMake sure that you haven't used a blocking command in the "Player enters room (before fadein)" event for that room. Remember that this event happens BEFORE the screen fades in.

I don't understand this. Where is the "Player enters room (before fadein)", and how can I remove the blocking command?
SMF spam blocked by CleanTalk