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Topics - Blobby 101

#1
Hey everyone, first up just wanted to say that I received an email from Grant Naylor (the company, not either of the people) asking me not to continue with my Red Dwarf game, presumably something to do with their plans to bring back the show on Dave.

So that was a bit of a shame, I guess it's my fault for choosing to base my first real project on copyrighted material xD Anyway, this is my new game, Chronicle, It's an adventure game inspired by film noir and the art syle of Frank Miller. Not wanting to give too much away, here are some screens:


The notebook.


The desk.


An interesting newspaper report.

I'll be putting up some more info/pics later :)
Cheers!
#2
When trying to test my Red Dwarf game recently the error in the tile came up. I tried to fix it but the line number it reports is -10, Now, I don't have any code on line -10 :P

I've had a good look through this room script but can't find why this would be happening.

Here's my room script:
Code: ags
// room script file

function hHotspot1_Interact()
{
cKryten.ChangeRoom(5, 460, 397);
}

function hHotspot2_Look()
{
cKryten.Say("These are the ship's Artificial Reality headsets.");
}

function hHotspot2_Interact()
{
cKryten.Say("I don't need to use the AR suite at the moment.");
}

function hHotspot3_Look()
{
cKryten.Say("It's a broken AR headset.");
cKryten.Say("This one blew up when Lister tried downloading a pirated copy of 'GELF Girls Interactive' onto the system.");
}

function hHotspot3_Interact()
{
if(goggleused == 0){
  cKryten.Say("I'll see if there are any components I can salvage.");
  cKryten.AddInventory(ivischip);
  cKryten.AddInventory(irecmodule);
  goggleused = 1;
  cKryten.Say("I managed to remove the visulisation chip and the I/O module.");
}
else{
  cKryten.Say("There's nothing else useable in there.");
}
}

function hHotspot1_Look()
{
  cKryten.Say("That's the door to the main coridoor"");
}

function hHotspot1_Talk()
{
  cKryten.Say("That's not going to work.");
}

function hHotspot1_UseInv()
{
  cKryten.Say("That's not going to work.");
}

function hHotspot2_Talk()
{
  cKryten.Say("That's not going to work.");
}

function hHotspot2_UseInv()
{
  cKryten.Say("That's not going to work.");
}

function hHotspot3_Talk()
{
  cKryten.Say("That's not going to work.");
}

function hHotspot3_UseInv()
{
  cKryten.Say("I don't want to break them, the AR suite hasn't been under warranty for about 2.5 million years!");
}


Any suggestions?
#3
Hi everyone, I have a new game in production!
I say new, I haven't actually finished an AGS game before but I did post a thread on my last attempt at a game. That was fairly soon after I started using AGS so I wasn't very used to the engine and the project predictably failed.

The game is based off the Red Dwarf TV series which I have been a fan of for quite some time and was surprised at the fact that there was no video game for it. So I thought i'd make one :D



Red Dwarf: The Game

Here are my screenshots:








As you can probably tell from these screenshots, you play as Kryten, the service mechanoid on the Jupiter Mining Corporation Vessel Red Dwarf. Lister, Rimmer and The Cat are also in the game, with Lister being a playable character in one section.

My Progress so far:
Story: 60%
Scripting: 70%
Graphics: 20%
Puzzles: 35%
Sound/music: 0%

Credits:
So far, everything is by me. When I get the final graphics made and the music and such then obviously, other peoples names will go here too.

Content Advisory:
Language: Mild/none (unless the word "Smeg" counts, in which case it's Frequent :P )
Violence: Mild
Nudity: None

I have a request, could anyone who has a reasonable amount of skill in character art, background art or animating (or all three but not necessary) please help out, although I can manage the scripting, puzzle design and story I just can't make the graphics all look the same style or animate.

Development Diary:

06/03/10
Started thread, added more progress on Dialogues. Started creating custom GUI.
07/03/10
Finished GUI. Started intro sequence.
24/06/10
I should probably update this more :P Done a lot of progress since last update, A few other views and talking animations are in there now, also a couple of puzzles have been started.
02/08/10
Probably getting towards the end of the game. After this it's just all polishing it up.

Thanks for reading this thread, please tell me what you think of it :)

EDIT: 24/06/10 - Demo out, check the last page for download link.
#4
Basically, i want an inanimate object (A toaster to be precise) to talk. Now, i realise i could just make it a character, but i would really find being able to position it in the editor (as an object)  instead of in my scripts really useful, so is there any way i can make an object talk?
#5
Termoyle's Plan(Working title)


some people may have seen one of the backgrounds for this game that i posted in the critic's lounge. The version in this game so far isn't the final one, nor are most of the Bg's but they have the style that i hope the final ones will have as well.

STORY:
One day you wake up. But unlike when you normally wake up, you are not in your bed. You are lying in a broken metal box in the middle of a lab.
It's your job to find put what's going on, Save yourself and then, if there's enough time and you can be bothered to, Save the day as well.  :)

Screens:
Screenshot1:


Screenshot2:


Screenshot3:


Screenshot4:


Development log:

25th Nov 08: Started game
26th Nov 08: Added more rooms, Started dialogs.
28th Nov 08: Finished First Part
29th Nov 08: Added First trap/puzzle
30th Nov 08: Made thread.
4th Dec 08: Added 5 more rooms, made it possible to die.
5th Dec 08: Finally thought up a good puzzle (One that isn't really obvious.)
9th Dec 08: Implemented it and finished house scenes.




As you can see, my Character skills aren't good :P the one character in there that i made looks rubbish.
Oh well, i'll hopefully be able to make some decent one's eventually, and replace the default Sprite that i'm using in there at the moment.

Edit: Damn, the screens aren't working, let me find somewhere else to upload them. Almost Fixed Finally Fixed
#6
I've started making my first real AGS game and i've decided on a style which i really like. I want to get peoples criticisms and improvements so that i can really get this game looking great  ;)
anyway, It's a mad scientist's lab. It's by no means finished, there's a load more equipment  that needs to be added, It's more of a style test at the moment.


please comment, thanks
#7
ok - This probably sounds like a stupid question but i'm a bit of a noob when it comes to AGS 3. I remember in the old version there was a checkbox or something that you could use to say if you wanted the game to be fullscreen or Windowed, but in AGS 3 i can't find  that option! How do i now put my game into fullscreen mode?

Thanks.

P.S: i've tried changing it from Direct Draw To Direct3D but it needs a Video Card that can support pixel shader 1.5. Which I don't have.

EDIT: oh man, i feel stupid now - sorry for the thread, i've fixed it now. all i had to do was build it instead of running it.
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