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Topics - ViperDream

#1
So. I loved simon the sorcerer and would love to be able to create a game very similar. 

For those who know the game can you tell me how realistic using AGS is to create a similar game?
Would it be possible to make it almost identical?
Are you able to use the same graphics, and not have slowdown also able to use the same animations?

I know this is an abitious project but an answer would give me a fuller understanding to AGS's full capabilities.

Here are a couple of pictures of the game so those who havn't played it can have a look -

http://farm1.static.flickr.com/105/266032261_bb720db4fa.jpg
http://www.muenster.de/~tomjoad/ScummVM_Simon1.jpg
http://www.old-cans.com/games/simon/1.gif

TY

#2
How do most people go about getting there backgrounds and sprites?

I can not draw at all, so would need help, but to have every sprite and background drawn would surly cost a fortune.  What methods have you lot used?

TY
#3
Hey there,

First of all pretty awesome and easy to use game engine.

Anyhows just thought that i would go through the tutorial and got to the dialog stage and ecnoutered a small problem.

I put in all the dialog and when the other charecter has finished answering my go back to the dialog question it says the origonal "hey" Hiya".

The scripts cheessey but i just made anything up to test but here it is.

// Dialog script file
@S  // Dialog startup entry point
Ego: Hey there!
Merchant:Hiya!
return
@1
Merchant:My name is Derek.
Merchant:I am the local merchant

return
@2
Merchant:Yes raiders came this way yesterday!!!
Merchant:And it was awfully scary
goto-dialog dWares

return
@3
Merchant:Ok bye bye!


Stop




// Dialog script file
@S  // Dialog startup entry point
return
@1
Merchant:Vikings from the west lands
return
@2
Merchant:They killed many villagers!
Merchant:I am scared
return
@3
Merchant:Off to the east
Merchant:Do be careful tho
Merchant:I dont want u getting hurt
goto-previous

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