Hi, quick question, apologies if this should be in General Discussion rather than Beginners.
Been experimenting, attempting to find the best possible DIST and EAGERNESS when a character follows another character. Obviously I realise it depends on the type of game you're creating, resolution, e.t.c. But wondering if anyone whos created or is creating an AGS game found a good balance between the two.
At the moment I'm using:
cNPC.FollowCharacter(cPlayer, 1, 10);
When cNPC has a uniformed movement speed of 5
And cPlayer has a uniformed movement speed of 4
Which isn't bad, but could perhaps be better. I appreciate this question might be difficult in answering as I've given you no other information, but any kind of input would be appreciated.
Revonx.
Been experimenting, attempting to find the best possible DIST and EAGERNESS when a character follows another character. Obviously I realise it depends on the type of game you're creating, resolution, e.t.c. But wondering if anyone whos created or is creating an AGS game found a good balance between the two.
At the moment I'm using:
cNPC.FollowCharacter(cPlayer, 1, 10);
When cNPC has a uniformed movement speed of 5
And cPlayer has a uniformed movement speed of 4
Which isn't bad, but could perhaps be better. I appreciate this question might be difficult in answering as I've given you no other information, but any kind of input would be appreciated.
Revonx.