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Topics - netdroid9

#1
!Hola! I've been playing around with perspective drawing, and think I have something... Well, better than when I started:



I think the perspective's a bit out, I don't know about the shadows and the light itself probably needs some work. Should the bars affect the light somehow? I don't really want to make the room much darker. I'm using uniform circles to show the light, but in retrospect this isn't very good-looking, is there a particular technique in deciding the light's dimensions? Also, the way the light hits the ground doesn't fit right with me, but I don't know how to fix it. I'm also confused about the mirror (The blue window on the right), I've got no idea how to actually make it look mirror-like. I have this feeling I should use highlights both on it and the terminal screen (The black thing under the light), but every time I do it, it looks wrong.

I'm learning mostly from the screenshots from the Darksiders thread (http://www.adventuregamestudio.co.uk/yabb/index.php?topic=33882.0), which look awesome, and the Trilby games, mostly because they both seem to use the same sort of perspective I like. Any other games or screenshots like that which would be of use to a beginner?

PS: Here's another background that I havn't gotten around to doing the lighting on yet, I'm not sure if the dents in the circular door look like dents at all, and the tears on the walls don't look right (for that matter, neither does the big wire on the left-most tear, which is supposed to look partially severed).

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