Sorry if this is a popular question among you AGS veterans, but I thought i'd crop the question up again.
How does everyone feel about the old-school adventure games that would make you have to revert to a much earlier save, or start again, if you inadvertantly forget to pick up an item, or you use it on something you shouldn't have had?
As a wanna-be adventure game producer (like us all!), I am now tempting whether this is a good thing or a bad thing.
It's obviously an out-of-date element of gaming.
How do you feel about games that follow this rule? Forget to pick up an item, or neglect to ask an important question to an NPC to reveal a peice of information. The 'Dead-end' Apoplexy, if you like
How does everyone feel about the old-school adventure games that would make you have to revert to a much earlier save, or start again, if you inadvertantly forget to pick up an item, or you use it on something you shouldn't have had?
As a wanna-be adventure game producer (like us all!), I am now tempting whether this is a good thing or a bad thing.
It's obviously an out-of-date element of gaming.
How do you feel about games that follow this rule? Forget to pick up an item, or neglect to ask an important question to an NPC to reveal a peice of information. The 'Dead-end' Apoplexy, if you like
