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Topics - Dataflashsabot

#1
Advanced Technical Forum / Italic text?
Tue 18/05/2010 12:18:35
Is there an easy way to do italic text in .Say speech? I don't mind using a different font and modules/plugins, but I'm hoping for something that'll let me use tags or some other easy way. Not sure if this should go in Beginner's Technical Questions or not, but I get the feeling it won't be all that simple. Quick note, I much prefer using AGS 2.N, so something that works with that would be awesome, but I'll upgrade if I have to.
#2
Here is is on my site, or check it out on Getjar. Basically, it displays a grid.

It's a rather nice grid.

Looking for feedback on anything, from the size of the grid to the text in the exit button.
#3
I'm reasonably sure I'm allowed to post this here. Please delete with great rapidity if not.

I'd like a Something Awful Forums account. (Don't ask why.)
Unfortunately, it requires a credit card, which I don't have.
So! How's about:
I will make any Windows program (or possibly an AGS plugin) in exchange for an SA account gift cert ($9.95).

If you have a proposal, post it here, PM me, or email me and I'll take a look. :)

Please do not post any of this:

* "Why do you want an account there?!"
* "I wouldn't recommend getting an account there, because _______"
* "You don't want an account there."
* "Why can't you use a prepaid card?"
* "Why can't you borrow someone else's card?"
* "Okay! I'd like a 3DS Max clone." (Unless I get to define 'clone'.  := )
#4


Animator's Little Helper is a simple animation tool I made.
It has two main functions.

1. Gif <--> Strip
2. Turn into   or strip (to make it look like you are moving in the opposite direction)


Download

Please post any bug reports or feature requests :)
#5
Tenhum's Tomb Part 1: Getting To The Tomb





(Images taken at 640-res, mainly to make it easier for people with Firefox. The game is 320x200 at 16-bit colour.)


Our unnamed adventurer-type hero sets out on a journey to Tenhum's Tomb. This part covers reaching the actual burial chamber from the entrance.

A pretty short game; I wanted to keep it short and relatively polished. Making the walkcycle was pretty much the biggest hurdle for me- in the end, it wasn't so bad.

All graphics and music in this game are original and made by me (except for a red plane sprite, heh).

As I said, it's a pretty short game, but I think it's worth a look :)

Check it out here. Enjoy, and let me know what you thought of it!
#6
AGS Games in Production / Yellow Button
Thu 28/05/2009 19:40:25
Yellow Button
by LookNoProductions*

Story: Pressed 7 buttons out of 10
Grahics: Pressed 4 buttons out of 10 and maybe tapped the fifth one a bit
Sound: Pressed 2 buttons out of 10 and lightly pressed the third one
Puzzles: Pressed 5 buttons out of 10
Scripting: Pressed 3 buttons out of 10

Screenshots:




'tis a very strange game, 96x96 letterboxed res, no introduction, that kind of thing.
It's also my first (other than test stuff (you do NOT want to play my 'Escape' series (no relation to the released game called Escape (I use a lot of nested brackets (don't I (yes I do (oh God I have to stop it now (heh)))))))).

* Don't ask
#7
Road Overviewing The City

Made in OpenCanvas (the old 1.x version) and edited in Paint.NET.
Not intended for a specific game imperse, but I have an idea or two and it just might fit in.
Welcoming any comments/criticism/whatever.

#8
id like to be able to play interactive fiction- or text adventures, as you may know them- on my mobile, but there doesent seem to be a j2me z-code reader. however, a while ago im sure i saw something that let you play them over irc, but i just cant find it agaim. anyone know about this? or any other way i could play if on my phone?
#9
What are the worst bugs and glitches youve found in an adventure game? i hated the unbreakable loop bug in rob blanc 2- at least, i think it was 2, it may have been 3. anyway, you? edit: changed title
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