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Topics - jpcr

#1
Hi everybody,

just wanted to share the address of a great game i came across about 2 month ago.
it's been written by some passionate people who crafted it very necely.
you'll need to donwload it to be able to play.

here's the address : http://www.amertis.org/welcome.html

this is a great game that i loved vey much.

here's the introduction :
"Amertis is a free* adventure game, with no shooting or violence. It just calls for your skills in logic* and observation*. Become the hero, Rodrigue GrandcÅ"ur, and get ready for a trip to dreamworlds in which you will meet a number of remarkable characters.

Amertis has been entirely created by a team of enthusiastic* amateurs*, so don’t expect a professionally made game with stunning videos or Spielberglike special effects.
Nevertheless, Amertis holds many secrets and surprises*… Will you manage to discover them all?"

I posted this here because I assume that if you love creating adventure games then you also love playing them.

note: they have an english forum where you can ask questions if you're stuck and those questions are answered by the game creators.

jp
#2
hi,

i would like to run a script doing :

oMyobject.Move(320, 480, 1,  eBlock, eAnywhere);

when it is inside the room script , no problem.
but i would like to be able to apply this same move for all my objects so i tought i could use a function.

i dont know how to pass the object referene to the function.heres my code :

in globalscript.ash :
import function getrid (Object);

in globalscript.asc :
function getrid(Object myObject )
{
 
 myObject.Move(320, 480, 1,  eBlock, eAnywhere);

}



in the room :

getrid(oChaussette);

i get an error : Failed to save room room1.crm; details below
room1.asc(11): Error (line 11): Type mismatch: cannot convert 'Object*' to 'Object'


any help would be appreciated!!

thanks
jp



#3
hi,

how many objects can i have per room?

i want to design a game that would require at least 10 to 15 objects per room and will probably have 4 rooms so thats 60 objects in the whole game , is it possible?

can I use the same object in two different rooms?

thanks in advance for your answers.
jp
#4
hi All,

i have this simple code :

cEgo.Walk(448, 320, eBlock, eWalkableAreas);

when i run it , it does not go to 448 but to the end of the screen (640).

anybody has an idea what's wrong? would it be a bug?

i use ags 3.1

thanks

jp
#5
ok newbie here ... ,

i searched the forum but did not found what i 'm looking for.

i have an object  door ( oDoor ) and a key in my inventory (iKey)

what i want to do is simple :

i pick the key in my inventory then use it on the door.

i thought it was in the function iKey_Interact() but i'm stuck.

please help.

jp
#6
Beginners' Technical Questions / 2 hotspots
Thu 16/10/2008 21:20:45
hi all,

i'm having an issue with hotspots.

I have created one and associated a cego.say when clicking on it : good.

now i want another one so i can say and do something else.

but it treats the two "drawing zones" as the same hotspot.

please help.

thanks.
jp
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