well...not really stealth...i have an idea, when your a spy and you have a usual 'adventure' game style gameplay, and the other is a style which mimics 'the classroom' if anyone has ever played it.
i would like to know how to tell the engine when the characters get 'seen' by the enemy?
what i mean is i want a triangular area in front of the enemy and when the player walks into it, they get caught.
any help appreciated,
an example would make me as happy as a soldier when he recieves his funny hat.
i would like to know how to tell the engine when the characters get 'seen' by the enemy?
what i mean is i want a triangular area in front of the enemy and when the player walks into it, they get caught.
any help appreciated,
an example would make me as happy as a soldier when he recieves his funny hat.