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Topics - guv

#1
well...not really stealth...i have an idea, when your a spy and you have a usual 'adventure' game style gameplay, and the other is a style which mimics 'the classroom' if anyone has ever played it.

i would like to know how to tell the engine when the characters get 'seen' by the enemy?

what i mean is i want a triangular area in front of the enemy and when the player walks into it, they get caught.


any help appreciated,
an example would make me as happy as a soldier when he recieves his funny hat.
#2
i want everything to stop before the player types in a name... heres what i have in room 1 script.

{
  gGui1.Visible = true;
  Display("BUMTOWN: THE BUMS UNITE!.");
  Display("SCRIPTS, SPRITES, AND EVERYTHING BUT THE VOICES, BY PAUL MCGOVERN.");
Display("So you have been kicked out of your flat because of lack of money.");
cjohnny.Say("well...yeah, but only because Cash wouldn't give me my money.");
Display("well prehaps he would have payed you if you weren't so gangsta, hm?");
cjohnny.Say("I wouldn't have got any money off him if i wasn't so 'gangsta'.");
Display("THAT IS IRRELIVANT.");
Display("go, go and collect your money, and meet your fortune.");
}

and in globalscript.

{
if (TextBox1.Text == "") {
  Display("But how do you expect to get a Bumtown citizenship if you do not have a name!?");
  return;
}
playername = TextBox1.Text;
gGui1.Visible = false;
}
any help appreciated
#3
i have this  because i want the player to be able to name their characters.

Display("So %s!", playername  you have been kicked out of your flat because of lack of money.");

i created a string variable (thank you densming) but it says that

end of input reached in middle of expression


any help[ appreciatred
#4
hey,
i know all about scaling the size of sprites but i have sprites to small for the resoloution i want to use. so is there any way of incresing the size of the sprites using the engine???
#5
so....im making my first game...
well my first game ill publish
but i cant make any human sprites, im terrible at it.
so i was wondering if i could burrow somebodies character sprites (there is no way this games going to be commercial and youll get a mention in the credits :P)

any help appreciatted.
#6
Beginners' Technical Questions / currency
Sat 01/11/2008 11:56:48
i was wondering if it weould be possible to add currency into my game...
my problem with currency is i dont know how to add multiple objects into the inv screen...for example coins with a X2 at the bottom to iconize that theres 2 of them
#7
on the game i'm creating...i know how to put background music on...but i don't know how to create background music...(i'm guessing it'll have to be a .midi file???)
does anybody have any downloadable programs that are simple and easy to use to create .midi files???

#8
what is the scripting to use an object on a char and then after that use another

how can i fit two functions into the "use inventory on" space

#9
when i try to preview my game i get this message
Failed to save room room3.crm; details below
room3.asc(-10): Runtime error: unexpected eof
my script looks like this

cFreddy.Say("yeah...but i don't even know why ive been sent here");
csarah.Say("you're supposted to open this shop up...all you need is 20 gold coins and you have a shop to start you new life...");
cFreddy.Say(so...where do i get coins???");
cpennycsd.Say("well sell something i guess...here sell this...i don't need it.");
cFreddy.AddInventory(isuitcase);
}
but i can't figure out whats wrong...any ideas???
#10
when i play my game in full screen the screen goes black and then i get a message saying that my signal frequency is out of range
#11
i dont think that this is posted before but i have checked the scripting tutoriol, video tutoriol and the getting started tutoriol...
so can anybody help me with using item from the inv to activate commands with another object
e.g using a key to open a door
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