Hey everyone!
Having recently more time than usual on my hands, I've decided to indulge in some Point'n'Click game making.
I am primarily a computer/synth musician though, and one thing I'll be interested in is the BGM aspect of any game I may come up with eventually.
I'm pleased that AGS already supports MOD and XM formats (to my knowledge its only 2 options â€" other than MIDI â€" allowing a music piece to seamlessly loop all or parts of it, thanks to the power of these pattern-based formats. Something you can't do with any usual audio format).
However, I'd be EVEN more pleased if support for some more powerful tracker formats was available.
I'm thinking of the IT (as in "Impulse Tracker") format (very old too â€" about 25 years old today! â€" but still quite a bit better and advanced than the XM format), and the XRNS format from the modern tracker Renoise â€" which I use.
I don't know whether the IT format could be easily supported â€" I only assume that it shouldn't be much more trouble to add than XM was...?
As for Renoise's format XRNS, it might actually be the easiest to support, given its specs: an XRNS is a zip file.
Inside the zip file are the samples/instruments used by the music piece (themselves stored in WAV, OGG, or other traditionnal audio format) and an XML file (the actual musical "score": pattern composition and structure of the music) with info pointing to the samples. Pretty straightforward and open, so I imagine its support should be rather easy to implement, right? Let alone the Renoise staff & community are extremely active and would no doubt be willing to help in the matter.
Now, maybe these formats are already available through some plug-in/add-on that I'm not aware of? Please let me know about it if that's the case...
Otherwise, if that's okay, I'd very much like to officially suggest the support for any (or both!) of these 2 audio formats: IT (Impulse Tracker) and especially Renoise's XRNS (being the more powerful/flexible and modern of all pattern/tracker-based music formats).
These 2 formats (particularly XRNS) would allow state-of-the-art synthesizers to be used to compose music for AGS games, and as I said above, their pattern structure is a perfect fit for endlessly playing (=in a seamless loop) background music in video games â€" as opposed to MP3/WAV/OGG etc. which, as conventional audio, don't allow any complex looping.
I hope my humble request will prove worthy of consideration for the staff and devs.
Thank you all in any case for taking the time to read. Cheers!
Having recently more time than usual on my hands, I've decided to indulge in some Point'n'Click game making.
I am primarily a computer/synth musician though, and one thing I'll be interested in is the BGM aspect of any game I may come up with eventually.
I'm pleased that AGS already supports MOD and XM formats (to my knowledge its only 2 options â€" other than MIDI â€" allowing a music piece to seamlessly loop all or parts of it, thanks to the power of these pattern-based formats. Something you can't do with any usual audio format).
However, I'd be EVEN more pleased if support for some more powerful tracker formats was available.
I'm thinking of the IT (as in "Impulse Tracker") format (very old too â€" about 25 years old today! â€" but still quite a bit better and advanced than the XM format), and the XRNS format from the modern tracker Renoise â€" which I use.
I don't know whether the IT format could be easily supported â€" I only assume that it shouldn't be much more trouble to add than XM was...?
As for Renoise's format XRNS, it might actually be the easiest to support, given its specs: an XRNS is a zip file.
Inside the zip file are the samples/instruments used by the music piece (themselves stored in WAV, OGG, or other traditionnal audio format) and an XML file (the actual musical "score": pattern composition and structure of the music) with info pointing to the samples. Pretty straightforward and open, so I imagine its support should be rather easy to implement, right? Let alone the Renoise staff & community are extremely active and would no doubt be willing to help in the matter.
Now, maybe these formats are already available through some plug-in/add-on that I'm not aware of? Please let me know about it if that's the case...
Otherwise, if that's okay, I'd very much like to officially suggest the support for any (or both!) of these 2 audio formats: IT (Impulse Tracker) and especially Renoise's XRNS (being the more powerful/flexible and modern of all pattern/tracker-based music formats).
These 2 formats (particularly XRNS) would allow state-of-the-art synthesizers to be used to compose music for AGS games, and as I said above, their pattern structure is a perfect fit for endlessly playing (=in a seamless loop) background music in video games â€" as opposed to MP3/WAV/OGG etc. which, as conventional audio, don't allow any complex looping.
I hope my humble request will prove worthy of consideration for the staff and devs.
Thank you all in any case for taking the time to read. Cheers!