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Topics - DrWhite

#1
Oh shame on me, who didn´t get the whole thing of winning a contest may mean to be the host of the next contest. Well, so let´s just pretend last saturday never happened and go on to the upcoming very awesome third hoursong competition.

I will host it on Saturday the 10th of July at 18:00 gmt which is 2 hours before the hourgame competition.

What's an Hoursong competition?
The purpose of Hoursong is to encourage composers and test them under a trial of fire. In this activity your task is to make a song within a strict and very short deadline (i.e. one hour).

When will it take place?
This Hoursong session will take place on Satutday at 17:00 BST. Participants will have an hour to make their song + 15 minutes to put in finishing touches (maybe mix) / upload.

How do I participate?
A theme is set by the previous hoursong's winner and by the contest's host in event of his/her absence. It will be announced on IRC (3 simple steps to IRC) and here.

Why should I participate?
Because it's FUN!
The more the merrier, and it's great pactice for the ol' music-making skills.

Additional info:
- While it is not forbidden for the theme-setters to participate in the activity, their songs cannot be voted for (to prevent accusations of cheating and to discourage regular participation).
- Instead, theme-setters are encouraged to draw trophies for the contest's winners.
- Making your song from scratch is strongly encouraged. Cover songs will not be accepted. However, participants are allowed to use one (1) element maximum that has been used already by other artists (like a riff). Just don't steal a whole chorus or something like that.
- You cannot use stuff you've made earlier, because this competition is about making something new.

Camwhoring:
If you have Camtasia or Camtasia-esque software, it would be great to see your "Making of"! Or blog about it, or just open Notepad, do something! No twittering.

Uploading:
Suggested hosts to upload your entry to are:

Recommended:
TerranRich's ShutUpload
Your Newgrounds account
http://www.mediafire.com/
http://www.box.net/

Not recommended:
http://www.sendspace.com/
http://www.rapidshare.com/

Or your own place.

Song formats:
Please use .ogg or .mp3. Given the fact that you must create something pretty fast, MIDI is allowed, but not quite recommended, since the result may vary from listener to listener. If a participant doesn't have time to convert the tune in either ogg or mp3, they are allowed to post it in whatever format they have, just make sure that the format can be played with either Windows Media Player or Winamp. This is to ensure that absolutely anyone can hear the tune.

Voting:
Just tell us your favourite tune. You don't have to enter to vote!
(If you want to tell us what you liked and disliked about all the entries, that would be super nice of you!)
The voting will end when all the entrants have voted, or on Wednesday, whichever comes sooner.

Please post here if you want to participate, if you´d like to start an hour sooner/later ect.

Hope to see you on saturday.
#2
Completed Game Announcements / Alpha Dog
Thu 26/11/2009 17:20:03
Oh no!
Evil Ivan, the dog-catcher, captured Mike. So his friends have to break into Ivan´s dog-prison to rescue him. You play Frank, the hamster, Dog, the cat and Stanley the turtle.

Screenshot


Download here: http://www.adventuregamestudio.co.uk/games.php?action=detail&id=1240

Alpha Dog was designed, written, coded, and established with three powerful pieces of music by DrWhite.
Testing, speech-animations and lots of advice by Helme.

Features
320x240 lo-res graphics
three pieces of lo-fi music
three playable characters with their own abilities
probably still a lot of funny bugs

This game is an entry to this month´s MAGS competition. You can find the thread about the competition here: http://www.adventuregamestudio.co.uk/yabb/index.php?topic=39241.0

#3
In my new game there will be three buttons, which activate the character´s special ability.
I wanted to solve this by handling the abilities as objects - as there won´t be a real inventory.

For example: Klick on Button2 - activate object oDogjump
Then, using the object on a hotspot would activate a script.
But somehow it doesn´t work.  ???
My code looks like this:

function But2_OnClick(GUIControl *control, MouseButton button)
{
  if (player.ID == cDog.ID) {
  int x = mouse.x;
  int y = mouse.y;
  mouse.Mode = eModeUseinv; player.ActiveInventory = iDogjump.GetAtScreenXY(x, y);
  }
}

I´d be glad if someone could help me with this.
#4
Completed Game Announcements / Re-Agent Orange
Thu 22/01/2009 17:07:14
Helme and DrWhite present:
Re-Agent Orange




Story:
The hero is a trainee on a scientific space station. One day he messes up an experiment and the professor gets possessed by an alien. Now he has to figure out a way
to help the professor and to make sure no one gets to know what happened.


Screenshots:



Features:
One really horrifying alien
Two rooms (game package includes a door that links them)
Three endings - good, bad and very bad
Four beautiful pieces of synthesized space-music (including "get your space ship goin´, babe!")
Five more things:
  - german Version
  - czech Version
  - english version
  - playing with food
  - stupid jokes

Graphics, Concept, Animation, Music: Helme
Music, Concept, Animation, Sounds: DrWhite
Research communication management: kaputtnik

Thanks to Kaputtnik and crocoscope for doing most of the beta testing and to Crazy for proof reading the english version and thus sparing you my mediocre english.
We hope you´ll like the game even if it´s our first try with Ags.

Download (6mb)
AGS-Page: http://www.adventuregamestudio.co.uk/games.php?action=detail&id=1125
Game Homepage: http://erdbeertelefon.net/en/re-agent-orange
Direct link: http://www.box.net/shared/xekyml2397
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