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Topics - delancie

#1
Greetings everyone!  I am excited to announce a new project I am working on.  Introducing...

Star Trek: The Next Generation: The Point-And-Click Adventure Game

It's a working title.

The big idea is to gather all the resources I have at my disposal to create a "living model" of the NCC-1701-D.  Essentially, a fully walkable ship.  This model includes up-to [currently] nine playable characters (Picard, Riker, Troi, Worf, LaForge, Crusher, Data, and a no-name Male/Female ensign).

From there, a storyline will either be selected from a previous episode or book, or a new storyline will be crafted.

46 backgrounds currently exist to accommodate the following rooms in the current AGS project.  Almost all backgrounds are coming from the old TNG Technical Manual CD that came out back in the stone ages:
Main Bridge x2
Captain's Ready Room
Conference Room x2
Turbolifts
Sickbay x3
Ten Forward x4
Transporter Room x3
Engineering x4
Shuttle Bay x2
Shuttlecraft Interior
Data's Quarters x3
Picard's Quarters x3
Troi's Quarters x3
Worf's Quarters x3
Holodeck
Corridors x ~10


Some screen shots:




















Development Progress:

Story: 0%
Scripting: 0%
Graphics: 50%
Sound/Music: 50%

Expected completion date: N/A *I need help!*

There is no way I can do all of this myself, so I am actively looking for any adventure-loving trekkies who like what they see and would be interested in helping with:
2D backgrounds
2D sprites & animations
Grabbing video from episodes and cropping out items/animations
Audio and image cataloging
Storyline / puzzle ideas

All ideas and input are welcome.  Looking forward to meeting some like-minded nerds.

Cheers
Ian
#2
I'm working on some sprites of Star Trek TNG folks, and I would like to create an animated GIF of my progress so I can share with my friends.  I'm running into a problem, though, because the frames that constitute the animation have varying widths.  This GIF program I'm using (UnFreez) is left justifying all the frames, so the result is choppy (see below).




Does anyone know of a way to take a bunch of frames like this and create a "centered" animated GIF?

Thanks!
Ian
#3
I am taking screenshots of a television show, erasing the background pixel-by-pixel to extract the people, then saving the resultant 'sprite' files as bitmaps.  It actually looks pretty good, but the problem is, when I go to import them into AGS, they're enormous and don't fit into the background at all.

I've tried scaling them down manually so they fit, but every time I do that, I have to cleanup the sprite again, because downscaling the image causes artifacts to appear on the edge of the sprite.  See the process below of zoomed in sprites (ignore JPG compression):









So, the question is ... is there a better way of doing this?  Is this even necessary?  Am I a total maroon?

Thanks for your time...
Ian
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