I am noob with script, so if someone know answer help.
I have 6 hotspots for 6 objects . Every hotspot works like a button, and change object graphic.
(Example- if player interact hotspot1 then the object1 change graphic to A, next time to B, next time C,then A again...).
My problem. I want to meke hotspot 7 to work like some final button which will do function only if there is a right combination of object graphic).
I tried this :
function hHotspot23_Interact()
{
if (oABCprvo.Graphic == 105)
(oABCtrece.Graphic == 107)
(oABCtrece.Graphic == 106)
(oABCcetvrto.Graphic == 107)
(o123prvo.Graphic == 103)
(o123drugo.Graphic == 102)
(o123trece.Graphic == 104)
(o123cetvrto.Graphic == 103)
{ oSemaforradi.Visible = true ;}
}
and this(with variable, where variable match right graphics):
function hHotspot23_Interact()
{
if {oABCprvo.Graphic = 105;}
(abc2 == 1)
(abc3 == 3)
(abc4 == 2)
(prvo == 2)
(drugo == 3)
(trece == 2)
(cetvrto == 3)
{ oSemaforradi.Visible = true ;}
}
I have 6 hotspots for 6 objects . Every hotspot works like a button, and change object graphic.
(Example- if player interact hotspot1 then the object1 change graphic to A, next time to B, next time C,then A again...).
My problem. I want to meke hotspot 7 to work like some final button which will do function only if there is a right combination of object graphic).
I tried this :
function hHotspot23_Interact()
{
if (oABCprvo.Graphic == 105)
(oABCtrece.Graphic == 107)
(oABCtrece.Graphic == 106)
(oABCcetvrto.Graphic == 107)
(o123prvo.Graphic == 103)
(o123drugo.Graphic == 102)
(o123trece.Graphic == 104)
(o123cetvrto.Graphic == 103)
{ oSemaforradi.Visible = true ;}
}
and this(with variable, where variable match right graphics):
function hHotspot23_Interact()
{
if {oABCprvo.Graphic = 105;}
(abc2 == 1)
(abc3 == 3)
(abc4 == 2)
(prvo == 2)
(drugo == 3)
(trece == 2)
(cetvrto == 3)
{ oSemaforradi.Visible = true ;}
}