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Topics - TandyLion

#1
Advanced Technical Forum / Fonts issue
Fri 19/03/2010 05:28:34
I cannot seem to get standard ttf fonts imported into AGS. I've read up about Radiant's Font editor, but before I spent a lot of effort unnecessarily I wanted to check here first. Of the fonts listed below, is there an AGS ready equivalent?

http://www.dafont.com/adore64.font
http://www.dafont.com/bf-mnemonika-regular.font
http://www.dafont.com/pf-ronda-seven.font

Any help would be appreciated.
#2
For many games, I've found demo's obnoxiously short. So, I'm curious. For most AGS games currently released, how much of the game play should be given out on a Demo? A good hours play? 15 Minutes? What do you guys expect when you play a promising demo game?
#3
So, I'm on a marathon for the holiday weekend of a series I'm watching for the very first time. Carnivàle. Fantastic mystic show on HBO that was canceled back in 2005 after 2 seasons.

All in all, I can't help but think that the artistic nature of the show would really be beautiful in an Adventure Game setting. To any who are familiar with the series, possibly give your opinions?
#4
So, I was thinking as I was browsing through my DosBox catalog that there are many cookie-cutter interfaces that have really become staples in the Adventure Game genre.

Things like:
Inventories
Text Parser
Verb Coin

But what about the more unique one of a kind style games. Do they enhance gameplay? Are they imposed only to be unique?

Example: LOOM
For example, would LOOM have been more as classic and notable as it was if it had an inventory? Did the musical Distaff enhance the game play? Would the forgotten sequel Forge have been handled the same way, or trounced by "Look/Talk/Push" convenience? Thoughts?
#5
Well...I've spent a long time extracting sprites/menus from an old Digimon virtual pet of mine, and I would really like to have a PC version of it. I have 100% of the art, and know the gameplay off by heart, and I think AGS would be a great candidate to script it. The only statistics/factors that need to be included are the following:

Clock.
Time lapse.
Penalties.
A 5 point Hunger counter, which decreases at intervals.
A 5 point Strength counter which also decreases at intervals.
Perhaps some other global variables to determine some Vs play if it gets off the ground.

One difficulty I'm having, is that only three buttons control every screen and menu function. One idea I have is to have a different "Room" for each of the menu screens, so when it changes the Buttons. Any advice or suggestions would be appreciated. I've also heard talk of online connectivity between AGS, are there any quick links I could be pointed too?
#6
Too many thoughts. Too many characters, species, locations, cultures, languages, etc.

I've searched through many previous topics and threads, but oddly did not come across any suggested programs to possibly help catalog a very large amount of data for any enriched story line. I've heard of NovelPro, and a few others, but those were from threads from 2004. I have one specific file I'd like to organize a little more properly, as right now its simply one LONG OpenOffice Doc, about 65 pages worth and about a hundred unique embedded Hyperlinks. A few too many for me.

So, are there any often used programs to help organize and keep track of such thought?
#7
I've been a lurker here for some time, but I've been visiting the forums and AGS site for many years. I was recently thinking about the type of game play that existed back in the early 90's, and how that type of game play may be perceived today. Now don't get me wrong, we're all here because we enjoy classic pixel perfect adventure games, but what if our favorite games were released in 2009.

What would a modern Quest for Glory look like? High res 3D Antwerp?
How would good ol' Lucasarts alter a linear (but fantastic) game like Loom?
Or, how would they bring to life the text based Wishbringer?

Rather than hash over every game, I'd like to hear a few people discuss their favorite classics, and what they could imagine a 2009 edition of it would be like. Enhancements, voicetracks, all that nonsense.

I think it would be an amusing topic. My example is below.

-------

One of my choices:
GAME:
Legend of Kyrandia

ADDITIONS:
Perhaps additional Magic Stone powers, a World Map, and a lot more detailed back story on the World of Kyrandia.

Yes, my suggestions are lame, but it was just to give an example. If this topic dies, oh well. But maybe some people will have some fun with it. :) Thanks for reading.
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