LUGAR ERRADO
A Post Apocalyptic Point'n Click Adventure Game
by AdventureArts
Plot
Earth, 2095. After the global environmental crisis that put an end to life as we know it, a huge corp named UNION tries to restore global society... or so they say. A man, born and raised in the New Era, finds a lost document that could change everything, but who could be ready to know it?
Nobody in the safe post-cataclysm colony of Tsamp would believe him or his claims, brainless lambs. When the police came after him he knew it had hit the fan. He fled, finding more than what he could ever wish for.
Then the dilemma. Two paths, unfolded before him. One side, lunatic harbinger, on the other side, the Great Outside.
Which way, doc?
... it's your choice.
Team
Rafael G. Costa (Scripting and Game designing)
Vinícius R. dos Santos (Programming and Music Composing)
João Neto (Consulting and Brainstorming)
A.A. Hennig (Art Directing)
Vinícius R. dos Santos (Programming and Music Composing)
João Neto (Consulting and Brainstorming)
A.A. Hennig (Art Directing)
Some Details
We've started to develop the script thinking about some aspects that are not often used in videogame plots, we want to deliver something that people would still talk about after finishing the game. So, based on this, we came up with the plot written above. It's not a simple story, we want to add a bit of philosophy to it so everything that happen in-game has relation with some philosophical discussion.
And around that, there's an oldschool adventure game with puzzles based on a combination of old and future technologies, like IBM PCs in the middle of the desert and an advanced palm computer that the protagonist carries and talks to. There's also some dangerous plants that the players got to be careful of when interacting, they do a good job killing people with their toxic gases.
We have the know-how to develop a very nice experience using the AGS engine, since Vinícius, our programmer, is a computer scientist and is working on the game industry developing games like Project ApocalipZ. Rafael is an old school gamer, administrator of the ScummBR translation community and he's also graduated on Computer Science. João is that kind of person you can chat for hours and end up with millions of ideas to implement in a game, he's got a vast experience in media and philosophy, we can always count on him to help with the brainstorming sessions. Hennig was over the years a member of different art and writing groups, including leadership of other project stuff. She truly has the passion for words and pixels and has started to setup her own little kingdom now. On this project, we are working togehter and who knows about future developments.
We plan to develop the full game if we get a good feedback on the DEMO version that is being developed now and we may release it at the beginning of 2015. We have the GDD and everything planned to make it happen.
Here's a quick alpha version with 3 backgrounds for testing: Dropbox
Video of the prototype application!
Images