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Topics - fireapache

#1
LUGAR ERRADO
A Post Apocalyptic Point'n Click Adventure Game
by AdventureArts





Plot

Earth, 2095. After the global environmental crisis that put an end to life as we know it, a huge corp named UNION tries to restore global society... or so they say. A man, born and raised in the New Era, finds a lost document that could change everything, but who could be ready to know it?

Nobody in the safe post-cataclysm colony of Tsamp would believe him or his claims, brainless lambs. When the police came after him he knew it had hit the fan. He fled, finding more than what he could ever wish for.

Then the dilemma. Two paths, unfolded before him. One side, lunatic harbinger, on the other side, the Great Outside.
Which way, doc?

... it's your choice.




Team

Rafael G. Costa (Scripting and Game designing)
Vinícius R. dos Santos (Programming and Music Composing)
João Neto (Consulting and Brainstorming)
A.A. Hennig (Art Directing)




Some Details

We've started to develop the script thinking about some aspects that are not often used in videogame plots, we want to deliver something that people would still talk about after finishing the game. So, based on this, we came up with the plot written above. It's not a simple story, we want to add a bit of philosophy to it so everything that happen in-game has relation with some philosophical discussion.

And around that, there's an oldschool adventure game with puzzles based on a combination of old and future technologies, like IBM PCs in the middle of the desert and an advanced palm computer that the protagonist carries and talks to. There's also some dangerous plants that the players got to be careful of when interacting, they do a good job killing people with their toxic gases.

We have the know-how to develop a very nice experience using the AGS engine, since Vinícius, our programmer, is a computer scientist and is working on the game industry developing games like Project ApocalipZ. Rafael is an old school gamer, administrator of the ScummBR translation community and he's also graduated on Computer Science. João is that kind of person you can chat for hours and end up with millions of ideas to implement in a game, he's got a vast experience in media and philosophy, we can always count on him to help with the brainstorming sessions. Hennig was over the years a member of different art and writing groups, including leadership of other project stuff. She truly has the passion for words and pixels and has started to setup her own little kingdom now. On this project, we are working togehter and who knows about future developments.

We plan to develop the full game if we get a good feedback on the DEMO version that is being developed now and we may release it at the beginning of 2015. We have the GDD and everything planned to make it happen.

Here's a quick alpha version with 3 backgrounds for testing: Dropbox

GDD pages: 1 2 3

Video of the prototype application!




Images

                                         
#2
Hey people! I don't understand why this simple DrawImage doesn't work:

Code: AGS
// room script file

Overlay *overlay;
DynamicSprite *sprite;
DrawingSurface *surface;

function After_FadeIn()
{
  sprite = DynamicSprite.Create(320, 240, true);
  surface = sprite.GetDrawingSurface();
  surface.Clear();
  surface.DrawImage(160, 160, 35);
  surface.Release();
  overlay = Overlay.CreateGraphical(0, 0, sprite.Graphic, true);
}


Nothing happens!

The sprite on slot 35 is a cursor with an alpha channel:



... my project is running in 32-bit colour.
#3
Hi, Folks, I really want to translate the game called BEACON (Download the game) to PT-BR.

There's a easy way to do it, or i should have to speak with the creator of the game (somehow)?

Thanks.
#4
Hi, Folks, I have got some questions to ask about definitions:

What the #define does?

In the KeyboardMovement.asc (Default Template) I found this: #define DISTANCE 10000

This is the same thing if I called const int or just int?

I've found #ifdef and #endif in another script, then the definition needs to be logical or I can use numerical equations?

Well, I'd like some complete explanation about this, please!  :=
#5
Hi, folks, i have a question! How can i create a GUI and an object directly from the script?

The same resolution can be applied to an array with objects or GUIs?

I thought it would be something like this:
Code: ags

GUI* SomeName = new GUI();
#6
Hey folks! I'm working in a serie of tutorials (in portuguese, Brazil  8) ) to teach how to use AGS...

So, I wish to know why Chris Jones chose this Java/C# script for the AGS!? Why did not he chose just C# or Java?

Thanks.  :=
#7
A just need this information... I have a translation of 5 Days a Stranger to portuquese BR ( 55% complete ), but i need to know how can i transform a .txt file to .tra?

OBS: I tried just chance the extension of the file, but it didn't work.

Any sugestions?
#8
Hey Folks... I have a question, how can i modify the contrast of the first e other character using Regions or Walkable Areas?

When the character move to any area with shadow, hes sprite turns more dark...

Something like this:

 -->  

Can anyone help me?
#9
Hey guys, I'm working in one game, it call "Medo Interior" ( in portuguese ), "Internal Fear" or "Fear Inside".

It's all great, but the Hq3x filter just don't work!!! And o donno why.

Here is the URL to download my game to test: http://rapidshare.com/files/215533397/Medo_Interior_DEMO.zip

The error is the follow:

---------------------------
Illegal exception
---------------------------
An exception 0xC0000005 occurred in ACWIN.EXE at EIP = 0x005195E1 ; program pointer is -3, ACI version 3.12.1072, gtags (66,16)

AGS cannot continue, this exception was fatal. Please note down the numbers above, remember what you were doing at the time and post the details on the AGS Technical Forum.



Most versions of Windows allow you to press Ctrl+C now to copy this entire message to the clipboard for easy reporting.

An error file CrashInfo.dmp has been created. You may be asked to upload this file when reporting this problem on the AGS Forums. (code 0)
---------------------------
OK   
---------------------------

Thanks everybody.
#10
Hey guys! I'm writing this post to inform about my serie of videos - how to use AGS ( but this time it's in portuguese  8) )

So, if any moderator's site see this post, please post in another location ( more visible = true  ;D )

this is the link: http://z15.invisionfree.com/ScummBR_Forum/index.php?showtopic=1314&st=0&#last

( that site is a special one to translate Adventure Games from english to portuguese, and this link is to the topic of my videos in there )

Thanks everyone, e até mais.

-fireapache
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