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Topics - lsb

#1
Completed Game Announcements / Jimmy's Day
Wed 09/09/2009 07:49:04
Hello all,

I want to present you guys the first game i've completed with AGS. It took me a heck of a lot longer to make than I thought it would. I didn't realize making a game would be so time-consuming XD

Anyways, my game is called Jimmy's Day. It's about a guy named Jimmy who, shortly after coming back from a mundane day at work, finds out about a special screening of a movie he's been dying to see at his local theater that will also have the director appearing. However, the road to get there isn't as easy as he thought it'd be.

updated link

Hopefully you guys like it and don't find it too boring. feedback is appreciated! :D

i didn't put any sound or music in it, but I'm going to work on learning how to implement those in whenever I start my next game.

screens:





#2
I'm having trouble getting an animation to happen behind an object. I have a character standing in front of a car. if he interacts with the hood, the hood pops open. when he interacts with it again, his arm reaches up and the hood goes back down.  When the animation happens, his arm shows up in front of the hood instead of behind. I've tried setting the baseline but the arm still shows up in front, yet if i leave the hood up and walk around it the character is shown behind it like it should.

Is there some setting i'm forgetting to do? any help would be appreciated!
#3
Hi,

I've been having trouble getting my custom inventory gui to work properly. The cursors change correctly when the buttons are clicked. for example:

function btnInvLook_OnClick(GUIControl *control, MouseButton button)
{
    mouse.Mode = eModeLookat;   //changes icon to look
}

causes the look button in the gui to change the cursor into look mode so you can look at objects. That part works fine. My inventory objects also appear in the inventory correctly when I pick them up as well. However when I try to do something like say:

function iCoathanger_Look()
{
   
    Display("It's a coat hanger.");
   
}

nothing happens.

I have "handle inventory clicks in script" set to true. The itemheight and itemwidth for my inventory matches the sizes of the inventory sprites I use as well. I dunno what else to try and was hoping someone would have any ideas. any help would be appreciated.
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