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Topics - SpacePaw

#1
Hello,
I haven't posted for a while, but that doesn't mean I lost interest in adventure gaming :) Hopefully this won't be treated as spam (and if it is - sorry for posting ^^").

I have a non-AGS game that's work-in-progress. It's a jRPG-view adventure/puzzle game mix with sci-fi and horror flavours to it. After creating the trailer I decided to set up IndieGoGo and Steam Greenlight campaigns. If you want to help out please vote and/or donate :) I would really appriciate it.
IndieGoGo: http://www.indiegogo.com/unlucky7 (better quality trailer here. Greenlight only accepts YT videos :/)
Greenlight: http://steamcommunity.com/sharedfiles/filedetails/?id=118625631

Anyways I just thought that I should share it with you guys and hear your opinions :)
#2
Hello,
My unhandled_event function doesn't seem to work (I don't have Any Click event defined - so this is not the case). When I try to pick up hotspot character goes with default "I can't do that" message instead of "Can't pick that up" one...I tried to leave only 'type' 7 or 5 and omit 'what' completely but it didnt help at all...Help?
Code:
Code: ags

function unhandled_event ( int what, int type )
{
  if((type==5 && what==2) || (type==7 && what==1))//Pick up object or hotspot - Doesnt work????
  {
    player.Say("Can't pick that up_really_");
  }
  else
  {
    player.Say("I can't do that_");
  }
}
#3
Critics' Lounge / Car front intro scene help?
Thu 17/06/2010 22:08:23
Hello everybody! I decided to help someone with game graphics but I stumbled upon small problem right away :) I'm making an intro scene with a car viewed from front (1960's bentley s2) and I could use some perspective suggestions. Never did intro stuff with such closeups and I'm not sure how to do the road perspective right. This should be a road running through a forest so if anyone can show me where the road should end or trees should be visible I'd be grateful :)

#4
General Discussion / Sleep is death
Tue 15/06/2010 19:23:15
I searched the forum but had no results - I'm shocked that no one ever mentioned this "game" :)
Just to let you know about "Sleep Is Death" amazing awesomeness:
http://www.sleepisdeath.net/

It's like a storytelling game :) one player is a "game master", creates and manages a world and the other player plays through the story. All with nice pixel graphics (quality depends only on people who make new sprites! Meaning you can do your own stuff or use premade ones!)

I'm not sure if you guys will like it but this thing stole my heart right away :) Anyone playing it maybe?
#5
Hello,
I have no idea why I can't get the character to face diagonal directions with FaceDirection :/ He always ends up looking up/down/left/right
Code: ags

function FaceDirection (this Character*, Directions direction, BlockingStyle block)
{
  if (direction == eUp)
  {
    this.FaceLocation(this.x, this.y-1, block);
  }
  else if (direction == eDown)
  {
    this.FaceLocation(this.x, this.y+1, block);
  }
    else if (direction == eLeft)
  {
    this.FaceLocation(this.x-1, this.y, block);
  }
    else if (direction == eRight)
  {
    this.FaceLocation(this.x+1, this.y, block);
  }
    else if (direction == eUpLeft)
  {
    this.FaceLocation(this.x-1, this.y-1, block);
  }
    else if (direction == eUpRight)
  {
    this.FaceLocation(this.x+1, this.y-1, block);
  }
    else if (direction == eDownLeft)
  {
    this.FaceLocation(this.x-1, this.y+1, block);
  }
    else if (direction == eDownRight)
  {
    this.FaceLocation(this.x+1, this.y+1, block);
  }
}


Here's the function code...I tried increasing 1 to 50 thinking that maybe engine got confused by small values but it didn't help. Suggestions?
#6
Hey people. I have a question about the save files structure. Is there any specification of how it is composed available? I want to implement a way of checking if the file is corrupt before loading it.
If anyone figured a workaround some time ago I would be also happy to know how did he/she do that :)
Cheers!
#7
Okay. I'm getting mad...All I try to do is save some text file before loading save slot (which idicates which saveslot was loaded last). I specify the path to $SaveGameDir$ but it writes it in the compiled game folder! It happens for loading only :/ - when saving everything is ok
Code: ags
File *output = File.Open("$SAVEGAMEDIR$/ResumeGame.dat", eFileWrite); 

I do close the file later. I thought there might be a problem with the fact that the game loads (maybe it screws up the path or something and game doesn't wait for the file to be written before load) - so I made a simple hack:
Code: ags
while(!File.Exists("$SAVEGAMEDIR$/ResumeGame.dat"))
      Wait(10);

but it still saves in the game folder and loads the game normally - like it ignored the loop completely.
And no my savegamedir isn't the game folder - it's in my documents - I checked - Saved files do get written in there. So any ideas?
#8
It would be REALLY nice to be able to rename files or copy them using the script just like suggested 5 years ago in this thread:

http://www.adventuregamestudio.co.uk/yabb/index.php?topic=22163.0

Doing batch files to run your own app before running AGS isn't too elegant :)
#9
I just noticed that when you change the x or y of the button and it happens to be right under the cursor it doesn't change the graphic to mouseOver until you move your mouse.
Can it be fixed? Or is there a way around it? I tried mouse.Update but it doesn't help
#10
I think the import function doesn't work for the global script in RC3.

Added in global script asc:

function Foo()
{
 //EMPTY
}

Added in global script ash:

import function Foo();

Added in new script asc:

function CallingFunction()
{
 Foo();
}

Result:

NewScript.asc(4): Error (line 4): Undefined token 'Foo'

Moving import line to new script .ash doesn't help - Script link error when running the compiled game...

Maybe you do things differently now? I didn't use AGS extensively for quite a long time now...
#11
Critics' Lounge / Another background - C&C
Wed 03/02/2010 21:15:22
Okay,
I spent some time making another background - this time for a game I'm working on for some time already.
I'm quite happy with the result but I don't really know how to further shade the walls and other flat surfaces... They seem too flat right now. It could use a wall texture or something. Or do you think it's good as it is?


#12
Hey,
I made this background for the MAGS contest but I probably wont have enough time to finish the game on time (school projects and exams) that's why I decided to just post it in here. It's a mysterious meteor which fell on earth.

It's not finished though - I wanted to ask if any of you guys have any suggestions on how to shade the ground?

I know it's quite empty on the left side :) I intend to put a water pump or a water well there. Also I'll shade the moon later.

I'm mostly asking about the ground shading but if something is wrong or could be much better let me know as well :)


#13
Hey,
Not like I'm going to do so or something but this thought keeps me awake at night lately. If you have illegal commercial software like photoshop it saves some specyfic info to the file you draw so it "knows" that it was made in photoshop. If you use that graphic in commercial project someone can check if you done it in photoshop then ask you if you have a legal license (or something like that, not sure really).
But let's say you make a printscreen of finished drawing and paste it into GIMP. Then save it. What happens? Does the file has GIMP-only info?
I kind of can't belive that this easy way to bypass legal licenses exists 0.o
Does anyone know something about that?
#14
Ok as some of you may remember I did a front view of a character called Cheb looong time ago. Now I made his side view as well!!! (Getting back into pixel art! wee!!)



C&C as always welcome :) (esspecially on the side view)
#15
General Discussion / iPhones
Mon 20/07/2009 01:45:10
So...Do you have one? Do you like them? hate them? and why? :)

I have one and I'm really happy with it. There are only 2 things that bug me.
1. Compability only with special earphones (the plastic around jack has to be small enough to get into the hole in iPhone)
2. it's a bit too big after all :)
#16
General Discussion / Some special day today?
Sun 19/07/2009 05:16:15
Ok maybe I was absent for a long time but this forum seems REALLY quiet right now... Is there any special day at the moment? People went on holiday or something?
I find it disturbing and hope that everything will get back to normal :) I remember when I used to refresh the page and almost always see a new post :P
#17
Critics' Lounge / Igor character C&C
Sun 19/07/2009 03:55:12
Okay, while waiting for C&C on Dr. Zipper i also pixelized his retarded helper - Igor :) (Well Zipper calls him that but that's not his real name)

Again quite happy with character overall but no good shading :/ help?



#18
Critics' Lounge / Dr. Zipper character C&C
Sat 18/07/2009 03:30:35
Ok,
I haven't been around for a long time but I hope it's going to change soon and I will be able to visit ags forums daily :). Since I haven't worked on any pixel art for loong loong months I kind of got off the track.

I decided to practice and I came up with this guy - Dr. Zipper (I sketched out this character some time ago and even made a lowpoly 3d model of him but I decided to make a pixelish version now :) )

To be honest I'm quite happy with how he turned out. I even managed to restrict myself to only 10 colors (poor shading though ;/). Makes me think about making game about him in 2d pixelish style instead of 3d as I initialy intended.

I'm open to any kind of C&C (even "you suck - drop dead" type :P) esspecially some help with how to un-flatten this guy with better shading :)

Here he is:



#19
Ok I had this crazy idea - what if MI2 was never released and some AGS fan would draw guybrush instead of LA team :)
Then he would post it for comment and critique.
Just for a moment - forget that he ever existed - how would you comment this sprite?

Don't be shy! Do you see any mistakes? any advice for the "artist" who drew him? :)

I thought it might turn out fun :) sorry if it's clearly wrong and deserves moving to general forum or something :P
#20
As some of you may know I'm quite new to pixel art but I find learning and practicing it very exciting!
What really suprised me is that there are lots of "rules of thumb" and theory that seems more useful to me than general art theory and rules.
Not only they seem more technical and easy to follow but when you finally get it you make a really big jump forward with your style. Also traditional drawings benefit from this knowledge! How is it possible? :) I don't know but I love it.
And you guys?
What makes you love/like pixel art? :)
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