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Topics - cubehouse

#1
Hi all,

Thought I should post this on here as we're just finishing up a really cool project with a youth group in the English countryside. This group of 19 13-18 year olds have been taught programming for the first time, drawn all their own graphics and wrote all the code inside AGS to make this game.

The game is based on a play that was written by some of the young people a number of years ago - about the building of a reservoir near a local community. The construction caused a massive differ in opinions between the villages and broke many friendships. You play a journalist visiting the village many years later, discovering the impact of the construction. But, you find some secrets about the villagers past that could lead to an unpleasant discovery for the villagers.

The game features 3 different endings depending on how you interact with the villagers. In the end, you must try and persuade somebody to not end their life, hopefully you can choose the right things to say and save them (yep, the kids wrote all of this too).



YouTube trailer (draft): http://www.youtube.com/watch?v=KB30aFEiDho

We've had a local launch event with some local press (although they didn't really know it's not quite done yet... and thankfully nobody at the event found the bugs).

Hope you would enjoy seeing AGS used for such a great cause :)

I wrote a full blog/article about it here, with a video trailer
http://www.cubehouse.org/blog/2010/07/11/loricum-the-video-game/
#2
Hi all,
Newbie to the community here and I couldn't find this bug on the website anywhere:
When I use the auto-number speech lines function on my game, it adds a "&#" to the start of my "..." lines, which I've placed to create pause in dialog areas (as in the manual).
When there is a "&#" in the dialog, it interprets it as text and the characters are now saying "..." and I don't want to be going through changing all the "..." occurrences when I create a script.

Seems to be a pretty simple to fix bug.

Thanks
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