
An Epic in Three Acts
April, 1941 â€" Athens. Two years after his dangerous adventure in the heart
of Atlantis, Dr. Jones finds himself once again in Greece, this time on the front lines
as he narrowly escapes the Axis capture of Athens with the help of a mysterious stranger.
With Sophia Hapgood in hand, Jones heads for Istanbul via the Orient Express.
Constantly pursued by Nazi agents, they finally make it to the fabled citadel of Troy
where the duo stumble upon a Nazi plot to open the mythic Asphodel Gate and
unleash the vengeful shades of epic heroes. And that's just Act I!
Travel the Mediterranean and begin new adventures in the new point-and-click from Codex Games. (Freeware!)
Escape Nazi-Occupied Athens and explore the streets of old Istanbul!


Explore the ruins of Ancient Troy!

Experience Odysseus' journey across the Aegean through the eyes of Indiana Jones!

Development Progress:
Story:
Act I: 100%
Act II: 90% (Some puzzle work)
Act III: 50%
Scripting:
GUI: 100%
Game: 25%
Graphics: 25%
Sound/Music: 25%
Expected completion date: 2011, though Act I should be released before September. The game will be released as three separate acts corresponding to the three major sections of the plot; I will compile all three acts together at the end of the project.
Recruiting: BG artist!!!
FIQ (Frequently Imagined Questions)
Q: I noticed you are using paint-overs for some of your sprites and the graphics aren't nearly as good as FOA! Wouldn't it be best to organically create all-original content in the style of FOA for your game?
A: I would LOVE to have all-original sprites. However, at best I fail to animate convincing sprites from scratch. I work well with adapting existing art, and in order to not delay the project years while I learn to sprite, this is what I've decided to do. I'm a real-life archaeologist and classicist and I REALLY want to tell this Jones story I've concocted. I was impatient to wait for the beautiful-looking Indiana Jones and the Fountain of Youth (Miez's art: /drool) so I decided to start my own game in the Spring of 2009. I only got as far as the GUI! After that, I did a project abroad; now that I am home I've started in earnest on IJ:SOO. That said, if anyone with serious talent doing BG or sprite work would like to join my team, I would be ecstatic. I would love to get a more organic look to the in-game art. I'm used to collaborating online with Google Docs; if you're interested, Please PM me for more info.
Q: How much of your game is original art/music?
A: So far it's looking about 75% original, if you're counting the painted-over sprites. All the music will be original besides familiar Indy themes and some leitmotifs from FOA. I'm a songwriter and quite MIDI and synthesizer obsessed! Like I said before, if anyone is intrigued by my project and wants to help me make it 100% original, I'd jump at the chance. For now, I'm just going to concentrate on the characters and the plot.
Q: Are you trying to fit the story into canon?
A: No, but besides maybe a comic book or two, it should be in-line with the films and FOA. Considering a major plot line from FOA continues into this game, I should hope it lines up!
Acknowledgements: Proskrito // Thanks so much for the Lucasarts GUI template, I've updated and modified it to meet my needs. Only took me a year! But thank you so much.
