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Topics - twentyfour

#1
Critics' Lounge / Background needs help
Sun 06/06/2010 23:07:12
Hey guys!

I've posted some work on here before and got some great help. I'm hoping I can get more of the same with my background work.

Here's a shrinky dink version


and here's a link to a bigger version
http://www.daverigley.com/img/REPAIRBAY-LARGE.jpg

I'm going for a cartoony(but not wonky styled) repair bay and on the far right I'll be adding in another busted up ship as well as an engineer character. The ship on the left is supposed to have the four "arms" interacting with it, I guess I never got that far. I haven't put much thought how to fix up this background yet I'm just getting re-acquainted with my old project. Any advice or thoughts would be greatly appreciated.

-24
#2
Make something that really speaks to me
If a picture is worth a thousand words, make this worth a few more
Give me some blah, blah, blah!

Theme:

Talking head loops

Rules:

I'm just looking for a talking head.
No bonus points for any more body parts(but you get a manly nod if you do go above and beyond here)
Make it loop so the head talks forever
It doesn't technically have to say anything(but you get a manly nod if you do go above and beyond here)
Many nods are not legal tender and can not be returned for cash or in store value

To help you get inspired here's Smilin Stan S. Stanman ... now somehow get that energy in just a head!
#3
Egads, another Character importing issue!

I have my main character all set up to walk around, no issues there(so far) and now that I've added in a profile talking anim I find the talking anim is cropped nice and snug against the characters ass end where the walking anim isn't cropped as tightly so when it's time to talk my lil buddy shifts back a few pixels, says his piece and pops back from whence he came.

This cropping of each frame of anim is getting a bit frustrating for me right now, is there an easier way of doing this than using a mouse with a steady STEADY hand. I want to have nice broad gestures with my characters so I won't always have the option of reusing a form fitting crop mask from the previous frame... it just feels so tedious and clunky compared to everything else I've been slowly learnin this past month or so.

Sorry if this has been answered a couple hundred times. I did a quick forum search earlier today and another a few minutes ago. Nothing seems to answer my problem that I've seen.

So, is this gonna be a "Sorry kid, them's the breaks" or "[link] try searching HARDER next time 24!"?
#4
Critics' Lounge / Walk-ish Cycle
Fri 24/04/2009 02:04:45
Doing up some work on another character for my yet to be named project.



You can tell this guy is more important than the last guys I posted because he's gonna have a walk(slither?) cycle.

I tried out a proper snake slither earlier but the silhouette was crap. What I have up above was another idea that popped into my head while banging it on my keyboard(works better than you'd think, try it sometime!). Does it work? What do you guys think? I'm gonna tinker a bit more and maybe test it out in a half empty(or half full if you think like that) room and see how it looks going from point A to B.
#5
Critics' Lounge / Character designs and love
Tue 14/04/2009 19:26:02
I still have that new forum user smell, so to help shake that off I'm posting some artwork for c and c

These characters are all background guys for a big hallway type room. I have another batch designed but I chose these mostly at random

I just cleaned this guy up today. I was thinkin I'd have him on idle loop indefinitely and have organs floating around. Not sure I love the mouth or eyelids yet. He's mostly transparent so the bg will show up behind him. What do you guys think?


Here's some roughs of other hallway denizens


Thoughts, idears, questions?
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