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Topics - Dzhak

#1
Hi all.

I have made a little menu GUI that sits in the bottom left corner of the screen, with butons that allow you to select look or talk cursers or your inventory etc.
When you click on the inventory button that opens up over the menu.

What I want to happen is that when the mouse is not over the inventory it dissapears and leaves the menu back on show.
When you click an item it stays up so you can mix items and whatnot but as soon as the curser leaves it, it vanishes.
An example of this would be something like in 5 days a stranger.

Thanks in advance for any help.

PS. I'm sure this is pretty simple really...I always seem to get stuck on the simple things but manage ok with some rather complex stuff. Heh heh.
#2
Hello.

I have a very simple problem that I just can't seem to fix.

There is a door in one wall of my room. There is a 'Door Object' there aswell as I want the door to open when you click it, so that's all done, ok.
But, the door is always infront of my character.
I've read quite a few posts and the manual and so on, so I know that I have to set the objects Baseline higher than the characters if I want him to appear infront of the door.
But it doesn't seem to be working.
I've set the baseline right to the top of the screen (1) but he still walks behind the door.

I'm having this problem with all my objects, I have a card on a table that always appears over the character as he walks past.
Any ideas?
#3
Hi there.
Sorry if I'm not supposed to post this kind of question (there sure are alot of rules to this forum).
I was just wondering if it is possible to create animated cutscenes and put thm into AGS, the best example I can think of is like the kind of thing in Broken Sword: There are parts with cartoon cutscenes like in the beggining and end of the game.
I see there are ways to do Text Overlays and small character animations but I havn't seen any evidence of properly animated scenes.
If anyone knows of a game made on AGS with this sort of thing please let me know.
Thanks.
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