Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Topics - ace14790

#1
What I'm aiming to do is to create a "logic" system, similar to what's used in the Ace Attorney: Investigations game.  I have it that on a logic GUI, there's a label with "@overhotspot@", so it will display the description of the item.  The logic GUI is an inventory window, displaying the inventory of a "cLogicInventory" character.



When the player picks up a key, I add two things.  A "iKey" for the player, and an "iLogicKey" for the LogicInventory.

So, I tested it with a short description, and when there's an item, for example, iLogicKey, in the LogicInventory, it pops up inside the inventory, and the description appears inside the label.



This is where I have a problem, though.  I want to give the iLogicKey a longer description.  Something like "I found this key lying on a table inside.  I wonder what it has to do with this case?".  However, when I go to compile the game, I get an error, saying that I've exceeded the character limit for descriptions, saying that the max length for the description is 24 characters.

Is it possible to remove the limit on item descriptions or otherwise work around it?  I would like to implement this, if possible.

I'm quite new to AGS, so any help I can get would be greatly appreciated.  Thank you.
SMF spam blocked by CleanTalk