Hi everybody! this is my first post here 
I'm a chilean student of Graphic Design (sorry my bad english). Right now i'm making an educational adventure game to finish my studies, but now i'm having some problems with the animations of the game.
I created the intro animation in FLASH, and the image quality of the exportation to AVI or MPG is so bad that I don't wanna use it. So I exported 200 frames (800 x 600 .jpg's) to make a VIEW in AGS to create my intro cutscene. I created a "Room 0" and the PlayerCharacterView is set to "4" (my 200 jpg's View). THIS DOESN´T WORK, so I have a few questions:
1) Where must I use the VIEW? (I created a character cAniminitial with StartingRoom "0", but still don't appear the animation)
2) The "Loop 0 (down)" of the View only plays when the character walks?
3) HOW CAN I MAKE MY INITIAL CUTSCENE WORK???
Here is the code of the room 0:
// room script file
function room_AfterFadeIn()
{
StartCutscene(eSkipESCOnly);
mouse.Visible = false;
Wait(8000);
EndCutscene();
player.ChangeRoom(1, 400, 300);
mouse.Visible = true;
}
Any help is welcomed, thanks!

I'm a chilean student of Graphic Design (sorry my bad english). Right now i'm making an educational adventure game to finish my studies, but now i'm having some problems with the animations of the game.
I created the intro animation in FLASH, and the image quality of the exportation to AVI or MPG is so bad that I don't wanna use it. So I exported 200 frames (800 x 600 .jpg's) to make a VIEW in AGS to create my intro cutscene. I created a "Room 0" and the PlayerCharacterView is set to "4" (my 200 jpg's View). THIS DOESN´T WORK, so I have a few questions:
1) Where must I use the VIEW? (I created a character cAniminitial with StartingRoom "0", but still don't appear the animation)
2) The "Loop 0 (down)" of the View only plays when the character walks?
3) HOW CAN I MAKE MY INITIAL CUTSCENE WORK???

Here is the code of the room 0:
// room script file
function room_AfterFadeIn()
{
StartCutscene(eSkipESCOnly);
mouse.Visible = false;
Wait(8000);
EndCutscene();
player.ChangeRoom(1, 400, 300);
mouse.Visible = true;
}
Any help is welcomed, thanks!