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Topics - mistermor

#1
hi... i am having a problam-
i want my character to go to the toilet whenever he is crossing the left room edge.
so- my plan was to make my character go outside the left border of the room, to play a "flush" sound, and then to go back to the room from the left border of the room.

the problam is that the FLUSH sound plays over and over again (doubled sound) until my computer crash. i am pretty sure it is due to the fact that it plays (over and over again) as long as i am outside the left edge. i want it to play only ONCE!

Code: ags

function room_LeaveLeft()
{
  cEgo.Walk(-30,  cEgo.y, eBlock, eAnywhere);
  PlaySound(3);
  
  
  cEgo.Walk(60 , cEgo.y);

}


#2
hi guys!
i am new to AGS. i want to create a walking cycle. but- i want to do it with a Rotoscope technic (painting on a real video picture). i was googled how to do it, but i did not find any useful guide. so i started things myself. i shot a movie of me walking, then edited it with a painting program- i cut the scene into layers, and then moved every layer so it would match the previous one (so that i will look at the same spot, at any picture). BUT THEN WHAT?
i could have start drawing, but i cannot cycle the animation in a painting software, right? i know i can do that with a Flash software, but i wonder if there is a simpler and more Old Shool program for animating.
and- is there a guide that can tell me how to do a rotoscopic walking-cycle? (i also like the video-animation walking-cycle, like it was done at Police Quest 4, and a Guide to that thing would be great to).

thanks!
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