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Topics - Penguin Smith

#1
Hi there,

I've started work on a small prototype where the player is able to switch between two worlds; the real world and a dream world. The idea is that they can do this whenever they please.

In the real world, the player's character is represented by their mouse cursor; a small fairy who can interact with objects much like in an 'Escape the Room' style of game. This means there is no actual character walking around on screen.

In the game, this Fairy must enter a girl's dream to help her get out of it. When the player does this, they enter the dream world. Here, the player's cursor remains as the Fairy, but the girl is also present, much like any other adventure game.

In short, I need the player to be able to switch between locations instantly and also switch between the 'escape the room' style of game system (without a protagonist onscreen) and the traditional Adventure game system (with an oncreen protagonist).

I appreciate that all this may be a little much, but it would be incredibly helpful if anyone could suggest a simple way of pulling this off. Unfortunately, I only have a limited amount of time to make this protoype, which means I'm going to need all the help I can get in terms of learning AGS.

Many thanks in advance. 
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