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Topics - Icey

#1
Heya guys, I have a pretty specif thing that I'm trying to do with two objects that I can't seem to wrap my head around doing.

I have an object that acts as an overlay sunlight that sits atop everything on the screen, and sorta another that sits beneath an island on the water surface that gives the illusion of sunlight resting atop the water. In the repeatedly execute, I want to have both the objects always snap to the screen X and Y of (0 & 559). This way whenever the player moves around the screen sunlight/surface light will always be fixed in the same spot.

My problem lies in the fact that I actually can't figure out the correct way to apply this through code?

Code: ags


function room_RepExec()
{
  
//Originally I had this, but then realized it would only snap to the room x,y
Water_light.X = 0
Water_light.Y = 559;
sunlight.X = 0;
sunlight.Y = 559;

//Then I tried this before realizing it can only get, not set
Water_light = Screen.Viewport.X = 0;
 Water_light.Y = Screen.Viewport.Y = 559;

//Now I'm at a loss, as I can't figure out anything else that could help at the moment.


}



Hopefully this something that's actually possible to do? I don't think I've had to work with the screen functions before, so there might be some setting up that I could be missing?
#2
In all my years of using AGS I've never seen this type of error come up that kinda just seems annoying to deal with...
Not only is this the first time I'm seeing this issue, but it wasn't an issue until I tried to play a second video in my project.

Now neither of the videos work. But just before when I last sat down to test things it worked out.

It seems it wants me to locate the file called CPDP.msi? Which, I guess I could try downloading it, because I don't recall getting rid of whatever it is?
It wants me to check in "\Temp\RarSFX0\CPDECODERPACK_GAME1X\" for it, but when I got to look for it I can't even locate those folders after \Temp\?

I also just tried reinstalling AGS, hoping that would fix it, and nada. I'm not sure if this is just a random ags problem, or something I did I was not aware of before.
Would you recommend I just go ahead and download it?

If so, is there a link for a free version that someone would suggest? I really don't want to pay $15 bucks for something I'm not even sure of what happened to it in the first place...
#3
Howdy all!

I'm reaching out here to see if anyone could suggest a module that could help me get things going with a visual novel idea I've been working on?
If you guys have any recommendations that would be helpful, but if not I'm certain I just what's there from default.

I can't remember the particular word(s) for it at this time, but I believe what I'm just looking for, while getting back into the swing of things,
is just something that can help me manage dialog trees, I believe.

If anyone here remembers a module that they can recommend me that'd be just lovely!  :-D
#4
Hey all!

I know I like super rarely post anything I work on here because I haven't been too actively in game development due to doing videos nowadays.
But I always have an itch to do up something and recently my fans have motivated me to consider making a visual novel.

While my plan is most likely to switch to Unity down the line so I can probs get it on console, I think for now I may return to what I know (AGS) to pull a little demo together!
What you see in this video is all done in After Effects, but I'll make sure the next time I show it off here it'll be something playable in built in AGS.

For now, check out the video.


#5
Hey'a everyone! It's admittedly been a while since I've posted here haha  :grin:
I think it's worth saying that I've been doing a ton changing around and while I'm still on my game kick I've now also started Youtube.
It's obviously different than making games in AGS, but it's a lot of fun!

I'm currently doing this animated show called Bear Boy and I just recently did a video interview with an indie developer who's working on a game called Breeze in the Clouds.



I felt like this would be a nice place to share the video as well. I'm always looking for feedback, so feel free to leave a comment about what you liked and didn't like and I'll try to incorporate that into my next interview!

Video Here
#6


Hey'a guys, I had a question that I felt like reaching out to ask about good way to solve this here problem that's killing me internally right now.
I just wanna say that I'm still rocking AGS 3.3 and I haven't moved on to the latest version out of fear of something breaking. If that really isn't anything to worry about then just say the word and I'll move on. I'm also saying that because maybe in the latest version, what I'm seeking might be fixed in there list wise.

Anyhow, I have a few list to keep track of certain things in game like monster info, items, and other stuff. My problem that I'm just now discovering is that AGS wont scroll over or even past a blank space in a list. It stop right before it. I've even tried to use tweens to help but the same results happen.
Code: ags

function Button140_OnClick(GUIControl *control, MouseButton button)
{
if(List_History.Visible == true){
  List_History.ScrollDown();
}
else if(List_Story.Visible == true){
  List_Story.ScrollDown();
}
else if(List_Bios.Visible == true){
  List_Bios.ScrollDown();
}  
else if(List_Other.Visible == true){
  List_Other.ScrollDown();
}  
else if(List_Bestiary.Visible == true){
    
  List_Bestiary.TweenSelectedIndex(0.1, List_Bestiary.SelectedIndex+1, eEaseLinearTween, eNoBlockTween);
  //List_Bestiary.ScrollDown();
}  
}


Now something else to note is that the banner with the monster changes to the appropriate monster whenever you select the respective index. So I've placed monster 23 at index 23. My solution to this was to fill up the list with rows of "???" that would later be replaced with the actual monster name when you encounter them. Now the problem here is there is (that I no of) a way to check a the string of an index because if it was possible to do that I could just call an if statement to check the indextext to make it fire off what I need but I just cant do that.

Is there a proper solution to this or is this just an oversight in AGS that hasn't been address cut the entire documents section out of my game? I have only one other alternative to keeping it in game wise but I feel like there is a simple solution to making it where players dont have to collect books that unlock the tab that contains all that information instead of just finding all the info bit by bit...
#7
General Discussion / Icey Games Reborn
Sun 08/05/2016 05:40:48
Hey everyone, I have posted here in almost 3 months. If you don't know I had a OSD3 GiP post up but I'm not a big fan of how things work in that section of the forums so I rather return here to continue any announcements I have about that game, oh and the first announcement for that game is that it's Dead. Yep, completely dead  :~(



However, from it's ashes comes Warrior of Light / [T L W 3], which brings a few additions/changes to the games original files. The biggest thing to note is the upgrade count of enemies to appear in the game which jumped from 7 to 31 which includes the addition of 6 new boss battles of the game because after having some people play the game I was told that I should try to adjust or add some things to spice up the games and 2 of the things were Bosses and more enemies.

Albeit it will take me a lengthy bit of time to go back in there and code them and the new VFX(coming soon) into the battle system which thankfully isn't that messy but I'm sure it could be better.

Nonetheless, here's a batch of the new enemies added to the game. Enjoy!  ;)



#8
Positions filled ;)
#9
AGS Games in Production / Ocean Dennis 3
Thu 25/02/2016 05:07:06
Sorry, this game is no longer in production. If you want to follow our latest project you may do so here: http://www.adventuregamestudio.co.uk/forums/index.php?topic=45514.800

Cheers - Icey
#10
need some big help, I have no idea what just happened and I can't open my game. All I know is while I was working in the scripts I was trying to find this open function error that I just can't seem to spot and then after a few tries I got this error and I closed the game so nothing would happen and now i can't open it and I haven't got the chance to make a back off all my recent work and I really can't lose this game now. Is there any way to fix this or am I doomed to restart from an old back up?
Quote---------------------------
Adventure Game Studio
---------------------------
An error occurred whilst trying to load your game. The error was:



Index was outside the bounds of the array.



If you cannot resolve the error, please post on the AGS Technical Forum for assistance.



Error details: System.IndexOutOfRangeException: Index was outside the bounds of the array.

   at AGS.CScript.Compiler.FastString.get_Item(Int32 index)

   at AGS.Editor.AutoComplete.IncrementIndexToSkipAnyComments(FastString script, Int32& index)

   at AGS.Editor.AutoComplete.SkipUntilMatchingClosingBrace(FastString& script)

   at AGS.Editor.AutoComplete.ConstructCache(Script scriptToCache, Boolean isBackgroundThread)

   at AGS.Editor.AGSEditor.RefreshEditorAfterGameLoad(Game newGame)

   at AGS.Editor.Tasks.LoadGameFromDisk(String gameToLoad, Boolean interactive)

   at AGS.Editor.InteractiveTasks.LoadGameFromDisk(String gameToLoad)
---------------------------
OK   
---------------------------
#11
Heya guys, so I'm finally finished with creating a room that I plan to use as a template for other rooms and right after I try to assign the temp a name I get this odd error below.

Quote---------------------------
Adventure Game Studio
---------------------------
There was an error creating your template: ERROR: unable to open file for writing
---------------------------
OK   
---------------------------

I don't know if it's my version of ags(I'm using 3.3.4) or what cause I've never had this problem before and I'd hate to have to recreate every room over from scratch.


UPDATE
Nvm, I fixed my own problem. It seems AGS worked better coming from a folder in my Docs rather than Program files. Probably didn't have permissions to write files or something...
#12
Hello everyone, the subject title might be a little bit from what I'm actually doing, so giving the fact that I'm not quite sure that's the correct term of what I'm trying to pull off here I'll simply just explain a bit of what I'm trying to do and the errors I keep resulting with.

Code: ags


//When pressing the rest mode button
function Button56_OnClick(GUIControl *control, MouseButton button)
{
DateTime *dt = DateTime.Now;
   Time = dt.Minute;
SetMultitaskingMode(1);
gGui7.Visible = true; 
}


//Room 11 checks for gui starts my consistent failing code]
function room_RepExec()
{
   if(BattlePoints == 100){
     
   }
   
   
else if(gGui7.Visible == true){
   DateTime *dt = DateTime.Now;
   
  if(dt.Minute >= Time){
  BattlePoints += 1;
  
  Time = dt.Minute;
  
}
}
}





A feature in my game is called [REST MODE], which allows you to build back battle points whilst leaving your game running idle.
But I can't for the life of me get this right, it could be possible it's in the wrong spot but I don't really know how to get it to give 1bp per minute for up to 100bp max.

I guess it's not working right because it's in the repeatably execute function but I can figure out where else to put it. :\
#13
https://docs.google.com/presentation/d/1KiobMbaXMZGfhmykUQnVZSRiZHfR465nsi2EqPLqIGw/edit?usp=docslist_api

Hello friends, recently been working on 1 out of 3 books that tell the tale of the story prior to my Pub Master Quest games. To be honest I haven't wrote books since middle school and even then my I never felt I could present a story in text form at the same degree of which it played out in my mind...

Point is I stopped but I want to give it another try for future fans to come to be able to understand what they're getting involved with.

I'm really interested in hearing what you guys think. I do have a friend who's going to go through the things and edit things and what not so we can release the book along side our PMQ portable Knight (AGS version) cause I know there are typos and stuff.

#14
Hello everyone, me and my team thought we should begin seeking out 3D modelers for our project which you can find out about here if you already don't know: http://collective.square-enix.com/projects/16/pub-master-quest-portable-knights



We're looking for someone or 2 people who can help create the characters and monsters for the game.
The style of which we are going for is like this



This is indeed a very serious project as you can see and we want to ensure we can make it our best. This is a paying position, once we gain the funds programmers and modelers will be the first to be payed but first we need to successfully complete our Square Enix Collective campaign as seen in the link.

But we would really like to have some modelers on the team as soon as possible as it will give us a greater advantage and hopefully some stuff to show in-game wise.
If you'd like to join us and take part in this grand adventure then please post a comment/ or PM me some of you stuff or even a demo reel as that'll better show me who I should hire but images are just as fine too.
#15



All I need is a girls voice or someone who can play a girl well enough to read of 7 lines and make a few grunt noises and say like 1 or 2 grunts. If you interested then just send me a PM or just post it here. I want to finish this game ASAP and the voices is the main part I need so it'd be really great if someone one can lend a hand. :)
#16
My game wont load when I try to run it in/out of the editor.


Problem signature:
  Problem Event Name:   APPCRASH
  Application Name:   MGFF.exe
  Application Version:   3.2.1.1115
  Application Timestamp:   4d7ba337
  Fault Module Name:   ntdll.dll
  Fault Module Version:   6.1.7601.17514
  Fault Module Timestamp:   4ce7b96e
  Exception Code:   c0000005
  Exception Offset:   000533b1
  OS Version:   6.1.7601.2.1.0.256.1
  Locale ID:   1033
  Additional Information 1:   5948
  Additional Information 2:   59488f19e6cb21f23f8d347920fd3df5
  Additional Information 3:   108c
  Additional Information 4:   108cab61621c9830c99e3cb71cf24811

Read our privacy statement online:
  http://go.microsoft.com/fwlink/?linkid=104288&clcid=0x0409

If the online privacy statement is not available, please read our privacy statement offline:
  C:\Windows\system32\en-US\erofflps.txt
#17
Hey everyone, Icey here bring you the best Event of the month (no not E3 but even cooler). I talked it over with Ben and he said I can kick things off this year. :D


In 2011 we had 13 pages of stuff released, then in 2012 we had 8 pages. Let's try to shoot for 15 this year!

What can you post?
  • Post screenshots
  • animations
  • game demos
  • tech demos
  • rolling demos
  • voice demos
  • code modules
  • game music
  • Anything related to something your working on, or was, or might be, ohhh you get the point ;)


    You have until the end of the Month to Release Something.
    Change of plans, seeing how to things took off so late. I think the RS should be push onward to the end of next month. But just this time. ;)

    Ok, here, I'll start things off. ;)
    [imgzoom]http://oi44.tinypic.com/35d3sk1.jpg[/imgzoom]
#18
Just to be on the safe side I think the Database want's me to make at least 1/3 topics for a game. I sure hope so cause this is frustrating X(





Mythical Gambit: Tales of the OceanSpirit, is a demo themed around OSD. The Demo is created to show a bit of how my Bakesale game will work however. It's a bit rushed because of school but I was able to create some simple elements to connect the unfinished code from MG:FF to form Junction System for the Demo.

You can download it here: (give me a sec to make the database page This is not working :( just download here instead for now cause I'm sure it's just a bug cause I noticed I don't have the option to add a image and it forces me to check my game off as a demo. )
#19
I feel like I might of asked this before but a new fresh topic never hurts especially to get ideas from new members. Now everyone has there opinion on things when it comes to the Pros and the Cons of things. Even though I place a lot good portion of my time into studying RPG's, I do not limit myself to only Final Fantasy. Instead I watch and play other games to see the interesting features it has and the elements not only of game play but story itself has. But I won't just play or watch RPG's but try something else out like Tomb Raider, GTA, or even Halo. These's a bunch of other games out there that could give one some tips and tricks when making not just a RPG but a good game.

I was wondering what do you guys think makes a RPG good/or bad. Also it doesn't have to be an RPG but I wanna see what others think cause one thing that's good when making something is to remember that your not the only one who'll be playing it but a bunch of other people as well who also think differently and like different stuff. You can't satisfy the world but if you can attempt to make a lot people happy with what you created then that means you did a good job
#20
So I'm having trouble making a walking view for this guy. I just can't seem to figure out away to make it seem like hes walking. Since I made the character I know the straps are not keeping his legs in one small place but I just usually end up having a hard time giving people with robes walking views.

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