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Messages - Blane

#1
Do you think this would work:

Have right click open the inventory, and have objects in the inventory for an eye, hand, mouth, etc, and when used, just do the same thing as the command.

That should do what I want, right?
#2
Quote from: Khris on Sun 13/12/2009 16:14:31
In on_mouse_click, use GetLocationType, and if something was clicked, open the inventory window. Then, eMouseRightInv triggers looking at the item, eMouseLeftInv invokes the action. If the inv item was the eye/hand, call inventory.[game.inv_actived].RunInteraction(eModeLookat/eModeInteract), otherwise eModeUseinv.

Thanks, where do I set these? Do I have to set this for every object, or is there a universal Mouse Script I can use?

Sorry, newbie  ;D
#3
I'm interested in having a one click interface in my game, as in, you click the object and the options/inventory items pop up in a window. An example of this can be seen in Yahtzee's 7 Days a Skeptic game. Does anyone know how to achieve this?

Thanks.
#4
Yeah, I agree that the point of the text game would be faltered.

I'm glad the interface is being worked on, that was my biggest problem. Besides that, can't wait.
#5
In my title screen, I have an animated background, and in the foreground the silhouette of a building, which I made a separate object. The building is black, but I want (on a random timer) both a thunder/lightning sound clip to play and for the object to change sprites to a lit up version. If I could make that lit up version flicker that would be even better.

Thanks.
#6
I thought it went on a little after but was unrelated to the original story. I haven't played it in a while.

What I meant is I'd like to see some of his own stuff put into the game.
#7
As a huge HitchHiker fan, I have a few criticisms.

For visual interpretation, the book and miniseries are a good way to go, and follow the book or radio series for plot definitely. I like the  characters in the miniseries seeing as they are the actual voice actors.

In my opinion, no offense, the interface is very clunky and hard to maneuver in. I hate having to go through eight menus just to grab something out of my inventory. I also think the character sprites are a little chunky, but I'm no artist so I have no right to tell you off.

Honestly though, I'd like to see some of your own puzzles and story interpreted into the game, because the original text adventure, though interesting, gets pretty ridiculous after Magrathea, and I'd like to see more of the original story made into a game  ;D

Best of luck.
#8
Ah. I see.

Thank you.
#9
So in the same part of the script where I add the object to the inventory, I should also use a change image command of some kind?
#10
I'm wondering how you would, for example, have the sprite of an object change when it's in your inventory?

As in:

There is a paper on a table, lying at an angle to fit the table. When it's in your inventory, it is at a totally straight angle so you can see what it is.

I know this can be done, but I'm not sure how.
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