Lol... that was it. I erased accidentally the text in event box. I was becoming crazy for just this. XD
Thank you khris and crimson, you helped a lot

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Show posts MenuQuote from: Crimson Wizard on Sat 03/10/2009 21:04:20Quote from: Irathril on Sat 03/10/2009 20:47:10
The only thing that doesn't work is having him looking to the left when the player enters the room. that should be included in the function room_BeforeFadeIn, right?
Wel, what about trying some crazy ideas...
For example, is your function "room_BeforeFadeIn" actually bound to event in the events table?
By the way, in AGS 3.X this function is called "room_Load" by default. Can it be the cause?
What if you put some other commands in that function, will they work?
function room_Load()
{
cSailor2.FaceLocation(cSailor2.x - 1000, cSailor2.y);
ShakeScreen(1);
}
Quote from: Mr Matti on Sat 03/10/2009 14:59:23
That is strange and I have no clue what is going wrong. But you could test if cSailor2.Loop=1 works.
function room_BeforeFadeIn()
{
cSailor2.FaceLocation(170, 105);
}
Quote from: Mr Matti on Thu 24/09/2009 14:19:20
Look up character.Animate in the manual.
Quote from: NsMn on Thu 24/09/2009 13:24:37
There's no such thing, you'll need to make a acostum funtion that calls the animation.
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