Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - MurrayL

#1
I do hope I'm not stepping on any toes by bumping an ancient release thread, but I've just learnt that Astroloco: Worst Contact has been Greenlit on Steam!

Not sure how long it'll take for us to get all the wranglings sorted, and there's some work I'd like to do in fixing the game up for re-release, but it is, 100%, for suresies, coming!

Thanks for all the support - and if you helped in development (voice actors, I'm lookin' at you) you'll be very much entitled to a Steam key (even if you already have a copy of the game from us).
#2
It's Ludum Dare this weekend, so I'll probably spend some time working on a new game while I'm there on Saturday.

Anyone who wants to help out is welcome!
#3
I might try to make an appearance - I've got some ideas swimming around in my head, and it'd be good to talk to some people!

I'll aim for the Saturday, too - I missed out on the awesome after-party at AdventureX 2012.
#4
Whoops! Sorry about the bug there. I managed to squash most of those kind of bugs before release, but I definitely wish we had had a dedicated team for QA! Glad you enjoyed the rest of the game, though.
#5
Thanks for the kind words - it's always great to hear from people enjoying the game!
#6
I think it's probably because you have GUIs set to hide when the game is blocked.

Go to gPause and set the display mode to 'Always display'. This way the GUI will never be hidden by blocking routines, but we have to tell AGS to not display it until we want to, so in game_start (globalscript.asc), add gPause.Visible=false;.
#8
I'm not sure what line 53 is in your script, but you must have something in the wrong place. That error implies you're trying to access EntryTextArray before it's been properly created.

Here's an example of what something similar should look like (globalscript.asc):

Code: AGS

// main global script file
String ACTitles[3];

// called when the game starts, before the first room is loaded
function game_start(){
    ACTitles[0] = "New Game";
    ACTitles[1] = "Tech-Whizz";
    ACTitles[2] = "Don't Get Cocky";
}


I know this code works, since it's a truncated version of how I initialise the array of achievements in Astroloco!
#9
Ah, yes - I think AGS doesn't allow you to populate an array outside of a function.

Keep the definition ( String EntryTextArray[5]; ) where it is, but put the list of entries into the game_start function.
#10
Thanks - the most common reaction at Adventure X was that people got used to the graphical dissonance fairly quickly.

I hope you enjoy it when you get a chance to play!

For any American adventure game fans who haven't picked the game up yet, you can now also get Astroloco from Amazon US!

Edit: Also, Desura.
#11
Quote from: Woten on Thu 21/03/2013 19:11:40
I do fancy the idea of linking the quest description label to the listboxes by making, as you said, an array of texts (and in some cases, images) that are already linked up to the corresponding entries, but I'm kind of a scrub and have really no idea how to code that. So further instruction on how to accomplish this would be infinitely helpful.

Assuming a listbox of journal entry titles called gcJournalList, and a description label called gcJournalText:
Code: AGS

String journalTextArray[5];
journalTextArray[0] = "Journal entry 1";
journalTextArray[1] = "Journal entry 2";
journalTextArray[2] = "Journal entry 3";
journalTextArray[3] = "Journal entry 4";
journalTextArray[4] = "Journal entry 5";

function gcJournalList_OnSelectionChanged(){ // Make sure this function is linked to the OnSelectionChanged event on gcJournalList!
    if(gcJournalList.SelectedIndex>=0){
        gcJournalText.Text = journalTextArray[gcJournalList.SelectedIndex];
    }else{
        gcJournalText.Text = "";
    }
}
#12
Greenlight is, unfortunately, a very slow process when your team (and marketing budget) is as small as ours!

I'd encourage you to pick the game up from one of the available stores for now. If and when Astroloco arrives on Greenlight, just get in touch and we'll gladly give you a Steam key!

Speaking of other stores, I think we're now on Amazon too. I can't verify from my phone, but I'll investigate later this evening and update the topic if necessary.

Edit: It's 25% off over at Get Games at the moment, as an introductory offer!
#13
Great video! Glad I don't look like a complete idiot.
#14
UK gamers rejoice! Astroloco is now available via Get Games for £3.99!
The first post has been updated with the new link.
#15
[imgzoom]http://i.imgur.com/avn6yYE.png[/imgzoom]

Be gentle - I've not done this before. This guy is obviously compensating for something. Something so small it's practically invisible...
#16
We made it! It seems like only yesterday we were demoing the game at Adventure X with half-finished voice-over and a tonne of weird bugs.
Thanks for everyone's support along the way, and I hope you enjoy the game, whether you had a hand in its making or not!

I'll keep this post updated with new storefronts (and press/reviews) as they approve the game, so if you don't see a marketplace that you're comfortable with please make sure you check back later!








"Astroloco: Worst Contact is a fun, charming point and click game with clever writing and absurd situations. If you're a fan of classic point and click adventure games, then you'll have a great time with this." 8.5 / 10 - BrutalGamer.com


Buy it now!
FireFlower Games - €4.99
Get Games - £3.99
Desura - £3.99
Green Man Gaming - £3.99
Amazon US - $5.99
More stores to be added very soon. We're just waiting for the files to be approved!

Try the demo:
Direct download (23.5MB)

Summary:
In the far future, humans explore and colonise space using ridiculously deadly, moon-sized trains - 'Astro Locomotives'. They're operated by enormous, competing railroad companies and train vs. train combat is (expensively) common.
Take control of a mistreated mechanic and a swashbuckling pilot as you try to save Gilbert Station from destruction at the hands of an alien death fleet!

Features:
* Classic 1990s adventure gameplay! Inspired by genre classics such as Space Quest, Monkey Island and Day of the Tentacle.
* Trains. In space. That's worth the entry price, right there.
* The funniest writing in an adventure game this side of the millenium. That might be a positive or a negative, depending on how much you enjoy laughing until you dribble.
* Two playable characters for the price of one.
* Fully voiced (including some members of the AGS community)! You'll also be able to turn the voice-over off, since we know some of you like to do that. Just know that every time someone ticks that particular box in the game settings, we'll kill one of our voice actors.
* Fully soundtracked! Features music from internet megastar Brad Turcotte (aka Brad Sucks).
* The 'unique' graphical style of subAtomic and Plan M (both of which are included as a bundle if you purchase A:WC)!
* Interesting puzzles and minigames! We know a lot of you adventure gamers out there like to actually have some challenge in your games. For everyone else, just curl up tight, hold down your Escape key, and hope it ends soon.
* 20 in-game achievements to be unlocked, if you have nothing better to do.
* Optional Developers' Commentary mode, so you can have a worrying insight into our strange little minds.

Media:

[embed=420,315]<object width="420" height="315"><param name="movie" value="http://www.youtube-nocookie.com/v/lcc5RjDfaSU?version=3&amp;hl=en_US&amp;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube-nocookie.com/v/lcc5RjDfaSU?version=3&amp;hl=en_US&amp;rel=0" type="application/x-shockwave-flash" width="420" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object>[/embed]







Contact us:
* Official website
* Twitter: @HungryPlanetGS, or my personal account @GameDevIdeas
* Facebook
#17
Looks interesting. Can you make a sample animated gif of some example output?
#18
It's been a long road, but the game is finally uploading to our super top secret HQ server for distribution to press and storefronts!

As soon as you can actually pay money and get the game into your grubby mitts, I'll make a new Completed Game Announcementâ,,¢. If you're one of the few who helped us out with VO, expect an email from me to say an extra special thanks (in the form of a free download code)!

It's mentioned in the game Readme, but thanks again to everyone here on the forums who've helped me along the way to my first commercial AGS game (no matter how successful or unsuccessful it may turn out to be). I have a habit of breaking the engine in my own special way, and I often don't think things through before I post, but you've all tolerated it and I'm very grateful for the help you've offered! Astroloco wouldn't exist today without you all. *sniff*
#19
Really enjoyed watching the Let's Play of Plan M! I hope I'm not alone in saying that I don't tend to play my own games very much, so it felt pretty fresh to me, and I actually ended up laughing at a good few of my own jokes. [/lame]

Your voice-over work was, er, something special ;) Obviously you aren't a reviews channel, but in future videos I would love to see more analysis of the game throughout, and/or at the end. Nothing major, just your thoughts on the gameplay, story, etc.
#20
This might sound stupid, but have you updated the list within the plugin? Speech Center doesn't automatically rescan - you have to hit the refresh button.
SMF spam blocked by CleanTalk