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Messages - Danman

#1
Yeah you are right.. Well  i decided i think i wanna use unity. Cause I have no idea how to change the Ai or Gui in doom..Was hoping to find a type of easy editor.
#2
Ah Thanks thats sorta what i was looking for.. Something where wont be too hard to add my own gui and maps.. i really wanna give it ago sounds like a strange project.. That sounds sorta the engine they used on brutal doom the mod
#3
u think thats the easist i will get.. I wonder if it would be possible to import a doom map.. I remember the duke nukem map editors was so easy to use.. I would like just simple maps like that..
#4
Critics' Lounge / Re: Perspective Bad
Wed 10/04/2013 09:02:26
I only know English. ha ..
#5
Just how to curiosity i would like to try this has a side project. Does anyone know a engine that could be like doom (Duke 3D, Outlaws) that style .. 2D mixed with 3D.. But i wanna make a adventure game.. Maybe even with like balloon comic cartoon style dialogs. 


Not 100% sure this the correct place for this question
#6
Critics' Lounge / Re: Perspective Bad
Wed 10/04/2013 07:10:19
Okay kinda know what you mean.. Thinking redrawing characters i only got those two as sorta character sketchs.. i know what characters i want.. What they look like.. Just not sure about drawing them at that perspective
#7
Critics' Lounge / Re: Perspective Bad
Wed 10/04/2013 06:44:34
@zabnat  I know what you mean.. my plan is to make more outside view when you walk in.. a slight bit like leasure suit larry 2 on the cruise ship. then zooms in close to the door.. when u close to it..

@
Armageddon  what do you mean horizontal line ?? .. That in the middle meant to be like a grill thing like umm a drain
#8
Critics' Lounge / Re: Perspective Bad
Wed 10/04/2013 03:04:51
Alright i think i made qutie a improvement i gotten better at drawing with layers and so on.. Been reading alot.. I started this off new from Goggle sketchup..




Any criticism would be cool.
#9
Critics' Lounge / Re: Perspective Bad
Sun 07/04/2013 11:00:24
OK well im half asleep but i gave google sketch a quick try.. Problem i have with google sketch everything always seems bigger then i want..
#10
Critics' Lounge / Perspective Bad
Sun 07/04/2013 07:22:29
Now i know i cant really draw well.. I haven't done any drawing in like 2 years so getting back into it. I been drawing this place for about 3 hours or so.. So just having a break wanna have some ideas on how the perspective of this should be.. It does look kinda wrong to me..

But just to say this is just a extremely rough sketch.. basically its a entrance to a bar i know.. I have no idea how to draw concrete in pixel art the one table is concrete.
How i done them before was using patterns(textures) in photoshop. but wanna a more cartoon look. would like some ideas


Something im a bit better at is characters.. Would like to know if i got the postures kinda bad..



Thanks for any help..
#11
haha yeah..Been to Tim Hortons too much haha.. Its only like -15 haha.. This my first post on ags in like 3 years.. Planning on coming back.. haha
#12
Really looking forward to trying this.. i just moved to Canada..And it is true.. everyone with ey? the weathers cold eh? haha
#13
Works perfect. Thanks for the professional help Khris. Given me a bit more scripting knowledge too ;D
#14
Yes they do. Just from sprite 0 and keep animating.  The function is linked to the room event.

Code: ags

  timer++;
  if (timer < 4) return;   // 4 is the animation delay
  timer = 0;

  frame += f_dir;
  if (frame == 392 || frame == 610) f_dir = -f_dir; 

  Smoke1.Graphic = frame;  
  Smoke2.Graphic = frame;  
  Smoke3.Graphic = frame;


Those objects Smoke1,Smoke2, and Smoke3. Animate from sprite 0 . All 3 animate just not starting from 392.
#15
This animation is for a smokey atmosphere so I don't need to turn it off just don't want a static background and testing this program out Smith Micro Animation Studio 6. Is nice to know that cause I am going to be using lots of particles in this game

OK I understand mostly there. Frame is the Sprite number.I tried changing it to my numbers. but never worked

Sorry on my previous post I put this a little late

Edit: OK When It plays I need it to play from sprite 385--611. But keeps playing the from sprite 0 not from my smoke sprites?

I guess my main problem is getting it to play from that sprite I tried changing
Code: ags

  frame += f_dir;
  if (frame == 611 || frame == 385) f_dir = -f_dir;

Never worked? Please enlighten me Khris  :)
#16
Khris could I ask if you code just break this code down a bit for me.

Code: ags


int frame, f_dir = 1, timer;

function Room_RepExec() {

  if (!smokeanim) return; // Not sure what this is?

  timer++;
  if (timer < 4) return;   // 4 is the animation delay
  timer = 0;

  frame += f_dir;
  if (frame == 150 || frame == 20) f_dir = -f_dir; // at the end, change direction // Here I am guessing is if the frame reaches 150 it goes back if it reaches 20 goes forward.

  oSmoke1.Graphic = frame;  
  oSmoke2.Graphic = frame;  
  oSmoke3.Graphic = frame;
}


I'm trying to understand this I tried taking out "" if (!smokeanim) return;"" Please just explain to me how this works and how I can use it.

Edit: OK When It plays I need it to play from sprite 385--611. But keep playing the from sprite 1?
#17
I got a problem with AGS. I am trying to do something I have never done before I got these Smoke Particles I made. I wanna repeat them but in ping pong style. The animation goes forward then backwards on repeat. I have got 3 objects called Smoke1, Smoke2 and Smoke3. And in the view is impossible with over 100 frames unless I reload all images backwards somehow. Any ideas?
#18
The Rumpus Room / Re: Happy Birthday Thread!
Sun 29/08/2010 11:32:10
Thanks for the Birthday wishes from 2 weeks ago guys. Was a little bit happy but not too happy  ;D
#19
Critics' Lounge / Re: A little walk...
Sun 08/08/2010 17:55:46
As a hint cause this is quite a simple sprite. Maybe have the right arm go a bit more in front of him just the left arm goes more then the right. Looks a bit like a side walking animation just the arms. And as anian says the head should bob a bit up and down. In my opinion the whole torso really should.

But I could not draw that just criticize it.  ;D
#20
I listened to Le Woltaire and ShiverMeSideways.

Le Woltaire:Your horror suspense track is a good horror track certainly got scary parts and well composed.

ShiverMeSideways :
The Symphony of Horror is experiential sounding, But definitely has got more suspense then horror but the start is scary then goes more to suspense. But I love it to be honest

The winner is
1ST : ShiverMeSideways! It is  a new scary sound I never heard anything like  ;D
2nd : Le Woltaire. Certainly more scary then The Symphony of Horror. But just too basic in comparison.

Good work guys I liked both.
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