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Messages - TheRoger

#1
Hmmm....it's an interesting bug...sometimes work, sometimes not. I'll try to fix it afternoon :)
#2
Fixed this error (wasn't very hard :)) and removed debugging witch I forgot remove previously. Link is updated.
#3
I game I made for Global Game Jam. It took 48 hours to make (including sleeping) so don't expect a very long game.

After a long trip Gintvilas is tired and decides to stay at empty manor. But he don't even realizes, that house itself traps anyone who enters in an endless loop, no one can escape, is it possible to escape at all?

This is a low resolution game and my first completed first resolution game, so congratulate me : ) I'm kidding, the game takes place in sort of medieval/fantasy atmosphere. Also music was done by Paulius Michalovskis, he done some simple yet amazing work there. Here are some screens:

Entrance to the mansion:


Living room:


Two pictures will do this time, because there won't be anything for you to discover : )

You can download the game here.
#4
Thank you for positive replies, it really lifted my motivation : ) It's going to be "weekends project" since I don't have much time on regular days. So expect to see some progress or change at progress bar after each week. I won't make any progress this weekend, but expect to see short completed other game.
#5
Well I tried it too. After playing this game, I realised that it is possible to make a RPG with AGS : ) My final score was 382 and I beat the game like in a minute. Music was nice of course, but game it self quite short and it loops after the end, weird thing to do in a game. Unless you wanted that way for some reason. If I were you, I'd stick to longer and infrequent games. Some of your games are nice to play, but they're too short and sometimes lack of polish (bugs and typos).
#6
I have no problem with mouse offset in windowed mode. I think problem is with fade in and outs, because that loop appears after fade-in only. Checking/unchecking "Force alternate letterbox resolution" makes no difference. This is problem of AGS, not the Draconian version.
#7
Advanced Technical Forum / Direct draw filters
Tue 24/01/2012 14:24:57
I'm using AGS 3.2.1 version and I have a graphical bug or something. Let me show you:



As you can see in 320x200 resolution it somewhy loops the bottom. It only happens when you use DirectDraw 5 with Hq filter. I also tried Draconian AGS (as you can see in pics) and other filters act the same way. D3D and directdraw with hearest-neighbout filter works fine. Do you what can be wrong? I tried to search forums, but didn't knew how to exactly describe this.
#8
Maybe because you have D3D 11 and not D3D9? I had a same issue some time ago, but I think it was D3D 7. I suppose you're running win7, because it kinda skips older D3D versions.
#9
   After some time of silence I'm presenting you another game in progress. It's called Proditor (translates to "traitor" from Latin).

  In this game you play as Regor Witrial, a diplomat from C.O.G., and his sister Kataya Witrial (the same person you saw/will see in Roger's Quest II) are taken as a prisoners by G.S.G. The main objective is to escape of course, but it's not that easy, because there is more than physical prison.

  Some screens of course:

Hold your jaws, this one is good : ) Meeting enemy in one of the building. Prologue part:



Others are not so good, but I guess it can't be helped ;) SS Denarius Ambassador lounge:



And a little look at menu:



  This is my first low resolution game, but it turns out pretty well. Hadn't expected that. Progress won't be very fast, because I'm in last grade in school and have to prepare for exams 'n stuff, but I'll try to update this from time to time : )

Some people loves to see progress (I am one of those) so I'll update it here:

Backgrounds : ||||||    |60%
Sprites          : |||||||   |70%
Story             : ||||       |40%
Music             :            | 0%
Sound           :             | 0%

#10
Completed Game Announcements / Re: ^_^
Fri 20/01/2012 19:38:16
Decided to get back to adventure games by playing this game. Nice job Ben were just for me. I could solve them without walkthrough and that means something : ) Of course pleasant to eye graphics and no bugs made my playing pleasant. Good job, as always and I agree with StillInThe90s. Longer game would be nice.
#11
Thank you for help, I did it David's way (and it worked), but that was most inconvenient, especially if dialog is very long with lots of player answers.
#12
It exists, I just didn't named it.

Code: ags

@S  
return
@1
stop
@2
stop
@3
stop


Three options, but gives same answer and continues cutscene.
#13
It seems that I have an issue with dialog. I tried search, but I didn't get correct keywords I guess, so here it goes:

Code: ags

cKataya.Say("text1");
dDialog1.Start();
cKataya.Say("text2")


So the problem is, that dialog starts after text2 and I want it between text1 and text2. What I must do to solve this?
#14
Critics' Lounge / Re: First sprite
Sun 25/09/2011 18:21:32
Nice work Lad, though it's a bit too late, I already started to draw sprites. Though I'll use your tips later : )
#15
Critics' Lounge / Re: First sprite
Tue 20/09/2011 20:02:36
Something more like this?

#16
Critics' Lounge / Re: First sprite
Tue 20/09/2011 17:11:50
Something like this I suppose?

#17
Critics' Lounge / First sprite
Tue 20/09/2011 14:16:31
So I'm trying to make  low res game and for that I need some low resolution sprites. Here's my first try:



I kinda wanted that legs would be a bit longer than usual. Can you say what this sprite lacks and what I need to edit, before I begin animating it.
#18
Yarrrr! It's not that tharrr I ne'd trrranslatorrr t' be flappin' on pirrratese, but 'tis a fun thin' , thanks TrrreasurrreTabby  ;D
#19
Arrrr! Will be there one place for another old salt?
#20
General Discussion / Re: Pixelart proportions
Sun 18/09/2011 09:45:51
 Whoa....resized bit too much  ;D Anyway, for first time in my life I tried to do a small resolution SPRITE. It's 20x50 pixels. It seems that I can't fit quite well in this size. There was no room for glasses... What size of sprites you usually make?

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