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Messages - gracenakimurafan

#1
I think Elisha Cuthbert with dark hair would make a great Nico... ;D
#2
I think 'The Collector' by John Fowles would be a great game premise. Set in England. It's about this guy. Frederick, who kidnaps a girl, Miranda. The thing is, this isn't some garden variety psycho rapist/serial killer. Frederick obviously has issues. He collects butterflies and lives with his aunt. One day he wins several thousand pounds. He has noticed Miranda before and decides to kidnap her and 'collect' her. She is really just another butterfly to him. Frederick is plain looking, skinny and comes from a lower class background, while Miranda is a beautiful art student who Frederick assumes comes from the upper class. Frederick wants to keep her in this house that he bought and make Miranda fall in love with him. He would keep her in there until she dies. Miranda constantly thinks of ways to escape. She tries to pick locks, thinks about suicide and plays mind games with Frederick to make him sympathetic to her and convince him to her out go outside or at least let her loose enough so that she would have a good chance at escaping. The book is amazing and it's written really well. Actually, I might write up a game script for this.
The gameplay would be based around Miranda trying to manipulate Frederick through specific dialogue choices and trying to think of ways to escape (finding hair pin to pick locks etc.).
#3
Gabriel Knight Sins of the Fathers
#4
Hmm, having the main character unravel a conspiracy within the police department or infiltrate a cult would be really cool.
#5
I have played all three Gabriel Knight games and I love the Grace Nakimura character.
#6
Ben Jordan Case 8! Finding the series was an unexpected delight.
#7
Other Worlds and I loved it!
#8
Freeware: The Ben Jordan series AGS
Commercial: Gabriel Knight, Broken Sword
#9
I like the interface in the Secret Files and Art of Murder series. It looks good and it's easy to use.
#10
I hated the hourglasses puzzle in Nancy Drew Ransom of Seven Ships. There were several of them, each with a different amount of sand, and you had to click on all of them in a particular sequence so that when all of the sand ran to the other halves of the hourglasses, they all emptied themselves at the same time. It was so frustrating and how this related to opening the cave door made no sense!
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