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Messages - MMMorshew

#1
Aaaah, I`m stuck D:

Spoiler
I just fed the poisened meat to the dragon, and I somehow have to get past the dogs inside the sheriffs house. I have no idea how D:
[close]
#2
Right now I am in part 1 as I explore the city of Miele Island, but so far I can say I really like all the things I have seen so far (playing in german btw :D). I enjoy the humour a lot and how it takes a bizarre spin on the events of the original game. It took me a short while to find out how to get the cook out of the kitchen, but other than that I never got stuck so far. :D
Generally I am very fond of the idea of using all the assets of the original games to put them back together in all kinds of weird ways... it`s just so interesting to see what comes out of it (enjoyed this kind of style before in Quest for Glory 4 1/2).
I will keep playing it, can`t wait to see what other stuff still lies before me :D
#3
@Crimson Wizard
Thanks a lot! I tried it the way you said and everything worked fine. :D
However, the game crashes now whenever there is a view used that is missing some loops. I will have to fix this then.

@Danvzare
Yes, the new interface... it felt so weird and tedious compared to the old one. xD
Getting to know how to use the new interface is definately on my to-do list.
#4
So yes, I still use AGS 2.6. :grin:
Mainly because it is the first version of AGS I ever downloaded (back in 2006) and I just grew so accustomed to the interface
and the way everything works. Actually, I prefer it to the newer versions.
My games made with it still run fine under Windows 7, but I think some compatibility problems could arise in the future.

Lets say I finish my game with AGS 2.6. How could I upgrade it to the newest version after that? AGS 3.3.3 refuses to open any game made with my older version. I thought about downloading AGS 2.8, which could somehow open games made with older versions, and from there upgrade it to the newest AGS version. That would turn out to be time consuming and I am not even sure if the game would be broken after that. I have no idea if the newer AGS versions still use the same mechanics and scripting language.

It would be super awesome if someone here could give me a tip on what to do here. :D
#5
Critics' Lounge / Re: 8bit Opening Theme :D
Wed 16/04/2014 20:59:08
Here is a longer, new version which has the main melody changed a little. I think it sounds a little better this way.
https://soundcloud.com/mmmorshew/8bit-opening-finished-d

@Dread Spectacle
Wow, thanks a lot. 8-0
Being compared to Mega Man is almost too much praise for me xD

@Anian
You are right, I think those fast drums make it feel more arcadey. I got a little carried away with those. :grin:
Thanks :D
#6
Critics' Lounge / 8bit Opening Theme :D
Wed 16/04/2014 07:24:37
https://soundcloud.com/mmmorshew/8bit-opening-d

A short little theme I made for an adventure game I had in mind, 8bit style. I am still not happy with the main melody and how the chords at the end suddenly change, but I guess for now it`s good enough to show it here.
Opinions and ideas on what could be improved would be super awesome. (laugh)
#7
That long already?  :o
It felt like this thread was made back in November.
Sorry for that huge bump then.
#8
Are there any news about your progress on this game?
I would have loved to play it.  :)
#9
AGS Games in Production / Re: King's quest 4
Sat 28/01/2012 20:07:04
These models really have personality and look very realistic without being victim of that weird uncanny-vally-phenomenon, but the shiny, glittery rendering and that hairstyle make it look a little barbieish.  ;)

But thats not a problem at all... except his smile. Looks a little like a sinister version of this:
http://static.guim.co.uk/sys-images/Media/Pix/pictures/2008/10/15/WallaceGromit460.jpg

;D

But still, your skill at all this is incredible. Keep it up!

edit by darth non-game image removed
#10
Something super creepy I experienced:
Half a year ago, I had one of these weird moments when you wake up, but can`t move and your brain is still creating hallucinations. It is some kind of weird stage between dreaming and being awake.
In my case, I saw the door to my door slowly open and heard footsteps from the living room, even though nobody was in the house at that time. I noticed that the footsteps were getting faster and faster, to the point where it sounded like some super insane step dance. The footsteps were getting louder as they progressed to my room. Trough the door that had slightly opened, I saw a black being jiggle towards my room trough the hallway. It didn`t even look like it was walking or running, it jiggled left and right incredibly fast and moved forward that way for some reason. As it entered my room it started to jump left and right in front of the bed and made noises that sounded like a whirlwind. It moved faster and faster and soon I could only barely see it any more because of its speed. I remember that I felt the wind it made in my face.
It stayed like that for maybe 15 seconds, and after that it suddenly disappeared and I could finally move again.
But it still freaked me out pretty bad.

The funny thing is - I knew about experiences like this because I read it on the Internet at some point. I even thought something along the lines of "Oh no, this must be that weird thing I read about!" while it was happening.

Quote from: Renodox on Fri 27/01/2012 05:23:20
Well...  There were a few nights when I woke up in the middle of the night and saw things that weren't there:

One night, I saw an arm sticking out of the floor holding a golden, bejeweled chalice.  I watched it for a while and it sank into the ground.

The next night, I saw a gun pointed at me.  I waved my hand at it and when my hand went through the gun, it faded away.

The third night, I saw a person wearing blue jeans and a white t-shirt standing in my room.  When I noticed him, he started to advance on me.  I sat up and he backed away and disappeared when he touched a chair.


I remember having these all the time at night when I was little, so I don`t think that this is something you should worry about.  ;) Sometimes I also heard and saw something that sounded like a thundering rain of thrashcans falling from to sky and landing next to my bed.  ;D
#11
There was a new game in the series? Damn, I had no idea.  :D
*goes downloading*
#12
I remember enjoying these ones a lot:

Monkey Island: The Devils Triangle
http://www.boxofmystery.com/games/dtsite.html

M:I-2
http://www.boxofmystery.com/games/mi2complete.html

Do non AGS-fangames count too?
#13
I remember seeing youtube videos of this one or two years ago. I had no idea that it would be finished by now. Awesome!  :o *goes downloading*

BUT WAIT A SECOND. [off-topic mode ON]
Are you the one who made these Klikn-Play games called Devils Triangle and MI:2?
Oh god, I remember how awesome they seemed to me when I was looking around the internet for monkey island stuff when I was 11 in 2004. I remember showing them to my parents after I downloaded them all.  ;D
They were pretty much my first inspiration for making my own games.
#14
I listened to them both and I can`t find anything that bothered me. They sound pretty awesome.  ;)
The first one made me think of playing megaman or sonic.
However, I could not really hear anything that that couldn`t be done as a normal midi. The only thing that I noticed was that you added some reverb to the instruments, but that could also be done in a midi.
#15
AGS Games in Production / Re: King's quest 4
Tue 24/01/2012 11:07:29
Even if the title screen and Rosella looks a bit too kitschy for my taste, all those backgrounds are amazing. They even look a little like photos taken from some handmade miniature world. For some reason, I could also imagine characters made out of modeling clay moving trough these landscapes, like in Wallace and Gromit.  ;D
#16
This looks amazing so far. It`s very impressive to see how much of this huge load of work you already finished.
If you need someone to make some midi tracks for the game, I`d be more than happy to help you with that.  ;)
#17
...or maybe both of these things?



Something you could call a graphical (test-)"re-interpretation" of my first game on AGS in 2005 that was never finished. Back then I tried to make a game with cutting edge animations and sierra-esque graphics and was way too ambitious about everything. I didn`t like it because it never came close to what I imagined. (I also was 11 at the time)

Nowadays, as my drawing skills have greatly improved, I just try to make everything seem like it was designed by a kid with little skills who just wanted to make a nice game and had fun doing it.  :)
I like this idea, because I now can make backgrounds and animations in a extremely short time and even get away with that. I myself like this style, it has such a childish and cheerful charme, which ironically I tried to avoid when I was 11.
#18
I remember that I pretty much always had those lucid dreams. When I was little (maybe 4 or 5 or 6 years old) I had my own tricks to wake myself up or change the dream.

I had a dream back then about a huge, boar-like monsters chasing me around in front of our house, but everything was so pitch black that I could barely see anything, not even stars at the sky. And the door was locked. Suddenly I discovered that I could fly, but it did not work very well. I could lift into the air for like 10 seconds and see the roof of the house, but soon I made a crash landing somewhere else in our garden. I tried and tried and nothing worked, and everytime I made a crash landing I hoped that I landed as far away as possible from the monster, even if it always closely behind me. At last, I had the idea to just jump in the air, super mario-style, and land on my head to hurt me really bad. I did it and it worked - as soon as I hit the ground I woke up. From then on, I always ended my nightmares with that little tactic.
But in most cases, it just turned into a fake waking. Sometimes, when I woke up in my dream and saw my room, a creepy looking robot appeared in my lego box and dragged me somewhere trough the ground. Or sometimes it was a floating goat head on a stick (how could come up with something like this?) that appeared in my door and slowly moved towards me trough the dark room. CREEPEY!  :o
#19
Wow, thanks so much for all those comments and ideas!  :o
You guys are helpful as hell!

I now see that the main problem is that the script should be stoppable at every time. But luckily, my script is extremely simple. Let me explain it here with this colorful kitschy background:


(This background is anything but pretty of course, it was just a quick test for the 2D-Style and I still have to tweak many things concerning the colors and the contrast between background and foreground. But it gets the point across)

Most of the background I want to use have a sidescroller-like perspective (mainly because its a lot faster and more fun to draw, also you don`t have to worry too much about perspective), but there is one problem - the walkable areas are pretty thin and placed along to topside of the "ground" silouette at the bottom. Clicking along the ground with the Walk cursor and hoping that you hit the walkable area to make the hero move is not very fun, so I thought about using the arrow keys to move left or right. This problem is not really present on this screen, but it will appear an screens where I have walkable "platforms" above each other and thus longer walkable areas that go across the screen (it also seems very unpolished and uneccesary to have a walk cursor in this optical style). AGS already has a built-in keyboard control, but it doesn`t follow the walkable area.

So I thought about a script that reacts when you hit the left or right arrow key.
Left = Character walks to Point A! Right = Character walks to point B!
The script would only consist of a single line like MoveCharacter which doesn`t stop the gameplay in any way. However, it would be cool if that command could be stopped by pressing the key again to trigger another script that makes the character stop walking.
#20
This question may be very easy to answer for some here, but I never bothered with scripts like these until now.  :(
Basically, I only want to achieve that a script gets triggered as soon as the player hits a certain key on his keyboard. The script should also stop if the same key is being hit again. Would be very awesome if someone here could show what the script should look like to work.
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