A bit late to the party, but congratulations on the release nevertheless!
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Show posts MenuQuote from: Chicky on Sun 05/05/2019 19:30:31Signed it. Best of luck!
StillInThe90s: We're holding out for GOG at the moment, there's a chance they'll reconsider. There's a fan wishlist that has been created here: https://www.gog.com/wishlist/games/guard_duty_a_point_click_adventure
Quote from: adm244 on Sat 15/12/2018 03:50:29My point is that noone is asking authors whether they are willing to have their games translated or not. I have personally received exactly zero (0) requests for or questions about localisation, which is why my game was never translated in the first place. Also, I don't really see the point in contacting these people at this point. Then again: No big deal.
It's nice to see people are willing to get their games translated. I've personally been in the situation when I just randomly stumbled upon someone is trying to make a "fan" translation of a game I worked on. I just contacted them and everyone was happy. So, maybe you should do the same?![]()
Quote from: Too much clicking on Tue 11/12/2018 23:47:41Come to think of it, I think I would rather have nothing than something that totally ruins the game...
The problem there is that you can't know if it's a good or a barely serviceable translation, or absolute rubbish. Well, "better than nothing" has to suffice sometimes.
Quote from: Problem on Sun 09/10/2016 23:14:32I'm at pretty much the same point with my own framework (apart from testing with Dropped Monocle, obviously). Their save game system sounded pretty solid in theory, so I figured it would be worth investigating, especially since mine is a bit clunky. But I suppose clunky is better than buggy...
I'm going to try it out soon. But it's unlikely that I will use Escoria, since my own framework is pretty much feature-complete now (as in: everything to make a full adventure game), and I'm currently testing and debugging it with Dropped Monocle Games. So this may come a little too late for me, but of course I'm curious to see how they have implemented certain features.
Quote from: Alan v.Drake on Tue 04/10/2016 23:27:45Was that a joke or should I wait for a later version? Is it unstable or just missing bits?
Beware of switching to the last Draconian, it's based on 3.4.0 and is still missing a few things (my junk filters for DD), be sure to make a backup!
Quote from: Crimson Wizard on Fri 30/09/2016 15:17:15...which makes CW's suggestion sound pretty neat:
This is also why I think that it should be game option, and winsetup should have it only if game developer enables it, because only game author can know if it can break the game or not.
Quote from: Crimson Wizard on Fri 30/09/2016 15:17:15Imo, HQX filters should also be optional if possible (I'm using an old build so maybe they already are).
(I.e. option could have following values: On (strict)/Off (strict)/On (by default)/Off (by default), with last two allowing player to change it).
Quote from: CaptainD on Sun 11/09/2016 18:41:49I second that. Thanks for all the hard work and best wishes!
Mate if moving on to something else is really what you want to do, then that's what you have to do. Just please know that MANY of us are truly grateful for all you've done for the development of AGS (and maybe you don't feel like you've accomplished or finished much, but you have in the eyes of the AGS community).
Wishing the very best with whatever you decide to do next.
Quote...Godot a demonstration of a P&C engine he was working on, GPLed.This project will not be a separate engine, rather a godot template for p&c games. There was no talk about license, so you may be thinking of a different project.
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