Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - irafreak

#2
No dice.  I add that code for the character move with the space but it still doesn't recognize the command in the dialog.  I'm searching now to find what works. 
#3
I tried adding it into the dialog but i continue to get errors.  I'm using version 2.72 by the way.  I put in the space after the stop command but it give me the error.

I try to use           cEgo.ChangeRoom(7, 58,121)
but all i get is unknown command cEgo       
#4
I searched but not sure how this one would be categorized.  Looked in bugs as it may be an issue.

I have a dialog that runs and at the end of the dialog it sends the main character to a new room at set coordinates...it works fine...the problem is that it sets the character to the coordinates first...meaning the dialog begins and the character moves to the coordinates in the current room through the whole dialog....then moves to a new room when the dialog ends.

I changed the command to be move character to new room without the coordinates and no problem. So why does the coordinates command activate early?  There is no scripting on my part involved with this just the option drop down boxes. 
SMF spam blocked by CleanTalk