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Messages - keaponlaffin

#1
Interesting. Thanks for the info.
#2
Yeah yeah for loops are just glorified while loops. But why remove them if they were already there?
#3
This might sound like a dumb question but does AGS support for() loops?
#4
Quote from: Wyz on Wed 11/05/2011 14:05:38
This has still been playing in my head, and in fact it's on my todo list. I've got a plugin capable of doing it but it needs more work to make it user friendlier. If people are interested in this kind of functionality please post in this topic, when enough people do I'll start working on it again. :)

Please keep us updated on your progress, I'm interested to see what comes of it.  :)
#5
I've been thinking of doing something similar and have hypothesized the following workaround. I'm new to the platform but logically I think this should work.

When one saves and exits the game one is presented with a list of achievement(s) they have performed recently (the game keeps a log that is reset every time the game is loaded). The option is then given to "Post on Facebook."  (these are very common in online applications, I'm sure you've seen them literally everywhere).

All this button contains is hyperlinked text that brings up facebook in the default browser with pre-written text, such as: "Keaponlaffin has slain the green dragon in @MyAGSGame." If you're smart it might also include "posted via MyAGSGameAchievements."

Keeps it simple because one isn't annoyed by the prompts in-game and only one update will be posted for any given gaming session, and this only if the user so chooses.

Why you do it this way?

Lets be honest if you wanted a real achievement system you would upload your stats to a dedicated server. All this posting crap is useful for (and is used for in the real world) is to provide free advertisement for your game. If someone fakes it they are still fulfilling the purpose of providing free advertisement. Also I think most people are too dumb to fake a real "posted via" thing anyway. Furthermore who are we to make judgements on the method of user experience, we are providers of entertainment and the consumer is always right.
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