Yeah, if you have a custom renderer for your dialog, you have to iterate through each option, so then you can know which ones are being show (since you're explicitly rendering them on screen).
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Show posts MenuQuote from: GarageGothic on Thu 09/03/2006 07:13:15
This isn't too hard to code around (although it does mean that all actully mean that all lines must be called in dialog_request). I wonder actually whether it wouldn't be more effective to expand AGS' general dialog functionality than adding more single-purpose features: What if it was possible to specify a (user made) function that all lines of dialog were parsed to automatically as the line was said? This would allow for much customizability without use for constant dialog_requests. Something like on_dialog_said(String dialog, int characternumber). This would allow us to show the dialog String in any way we want, change the color according to the character saying it, showing dialog portraits wherever we want etc. Of course dialog_request would still be used for running any dialog-option-specific action.
By continuing to use this site you agree to the use of cookies. Please visit this page to see exactly how we use these.
Page created in 0.075 seconds with 13 queries.