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Messages - poplamanopla

#1
Thanks!  :D

I used the module in a simple room and it works fine like promises:

Left click to examine objects/hotspots/characters and right click is for walk/talk to/use.

But ...

To be (just a little more) like as the original with left click should do character walks, too.

Anyway, as I said, works fine.

Now I´ll try to do that hotspot/character/object name popup next to icon mouse.

Many thanks, again!
#2
TOC, TOC!!
Anybody there?

:P

I wanted try the module, but ...

Oh! My god (recurrent phrase for many situations)

The download dosen't work.  :'(

Help me, please! Help me!
#3
Hi, I'm not Unai but I can also help to you ...   :)

At first glance, all seems be OK (spanish translation).

If you allow me a suggestion you can add more comment more before line 6:


// Setup the default Language (only affects the provided GUIs)
//
// eLangDE (German)
// eLangEN (English)
// eLangES (Spanish)
// eLangFR (French)
//


It would be good a translation into Italian  ;)

A little mistake (if can be called mistake ...)

In line 569 comment is // Spanish (again) but should be // French.

By other way.

I see that text in options aren't centered (in previous version too)  if can't resolved easily, you could always use sprites like in the verbs.

That's not very important but would be more nice.
#4
Quote from: Unai on Tue 18/01/2011 22:34:43

A quick spanish incise:

poplamanopla... ¿de verdad no te pasó la primera vez que jugaste a un juego que pensabas que Tirar era de arrojar? Recuerdo intentar que Indy "tirara" todos los objetos del inventario alguna vez hasta que de pronto tiró de la librería en casa de su padre y todo tuvo sentido :D


// Spanish
:)
No. Se que puede ser confuso, pero creo que es más bien es un error de comprensión.
No suelo usar el verbo "arrojar", normalmente uso "lanzar" y siempre endendí que "tirar" procedia de "tirar de algo".

Estamos hablando de una plantilla que trata de parecerse al GUI de juegos Scumm así que es mejor no cambiar nada.


// English
No. I know it can be confusing, but I think it is rather a misunderstanding.
I don't usually use the verb "Arrojar"(Throw) normally I use "Lanzar"(Throw) and always I understood that "tirar"(Pull) comes from "tirar de algo" (Pull something).

We're talking about a template that tries to look like the GUI of Scumm games so it's better change nothing.

#5
Normally in the most games when translated the verb "Pull" to spanish usually use the verb "Tirar".
You can put "estirar" because is correct, but it's something stranger for the people that play point n' click games.

Take a look this screenshot:


About the issue "Restaurar" / "Estandar" / "Default" : "Deafault values" is translate as  "Valores por defecto".

You can writte also "Por defecto" (11 characters too, as "restablecer"  ;) ), this it's more short for text in a button (if you are refer an options in a game) and it's more common in games. "Restabler" o "Por defecto" are the best solution.

"Estándar" sounds terrible ... And not have much sense.

Estárdar = Standard

Definition of estándar.

// edit

You can also resize the text in the button:



or use more space in the graphic:

#6
Images verbs:





I changed the size in some images because I think this is more close to scumm games style.

To work fine you have change the left value in GUI in three images:

btnMainBack: -> just replace image file

action0(Button; ID0): -> just replace image and MouseOverImage file
action0(Button; ID1): -> just replace image and MouseOverImage file
action0(Button; ID2): -> replace image, MouseOverImage file and change left value to 89
action0(Button; ID3): -> just replace image and MouseOverImage file
action0(Button; ID4): -> just replace image and MouseOverImage file
action0(Button; ID5):  -> replace image, MouseOverImage file and change left value to 89
action0(Button; ID6): -> just replace image and MouseOverImage file
action0(Button; ID7): -> just replace image and MouseOverImage file
action0(Button; ID8):  -> replace image, MouseOverImage file and change left value to 89

In my opinion not be good idea do a literally translated the verbs.

By example:

Restore means "restaurar" in spanish, but in a game context could perfectly means "load".

Like a exemple: "Restore game" = "Cargar partida"

By other way, "load" means "cargar" in spanish translation and for me this is the best solution.
#7
Hi folks!

First of all, thanks for the help, Giowe. ;)

I'm redesigning completely the graphics of my game (well, future game) and I don't have all the time as I would like for do more things.

I Still do not know if I will continue using this wonderful template because finally may be not appropriate for the game that I want to make ... meanwhile I will continue using it.  ;D

I think that will be useful replace "action=eGA_Use" by "action=eGA_LookAt" at the line 387 (in guiscript.asc) to make that the default text in the action Bar is "look at" .

To use by default action "look at" when click left buttom mouse ... mmmm ... Sorry, I'm on it  :-[  I hope to have more time the next weeks to look at it and answer you, but probably you have to change "conditions" and "actions" in "Global Condition" section (line 224).

Abstauber could you help better.

#8
 :)  :D  ;D  Yes! That's what I wanted.

I'm still amazed at the speed of our response.

The best program, the best template and the best users.

Many thanks Ghost and abstauber. You have gained a good place in the credits of the project.  ;)

I hope (I have faith) that next year could be ready the first chapter of the adventure.

Thanks again ... and Merry Christmas of course.
#9
Hi everybody!

I've been writing the first draft for my adventure with details of the characters, objects, places, etc in my free time.

But now, when I´m gonna restart the proyect I have some problems with the engine ... again.

Specifically with dialogues.

I do not like that options dialogs begin with a number behind the text.

I want say like this:

1. Hello! I am who I phoned to you this morning.
2. Where I can buy a ticket to the show?
3. What can you tell me about "the man with the mustache"?
4. Goodbye.

I want it to look like this:

Hello! I am who I phoned to you this morning.
Where I can buy a ticket to the show?
What can you tell me about "the man with the mustache"?
Goodbye.

(without numbers)

I read "guiscript.asc", "GlobalScript.asc" (also ash files) and documentation and I can't found where is the code to change this.

By default in AGS the dialogs doesn't starts with a number so I suppose that its a kind code inside "9-verb MI-style" script.

For an other part, in ScummVM games when started the dialogs in the you can see the differents options while the characters are talking.

In "9-verb MI-style", when this ocurr the dialogs options are hided and show the last action and the button-verbs until the conversation ends.

I know that may be a bad explanation ... So I left some pictures for better understanding that I want to say ...

Thanks.





#10
First thank you very much for answering so quickly.
It works great.

Really, thanks for answering.

Now I see it as an easy thing to do, but I was obfuscated trying to find a solution.
For the next time, I will drink a cool beer before make a question.

Thanks again.
#11
Hi, I'm noob spanish guy.

I'm using this wonderfull template to create my first adventure game but I miss the default accion from the left button of mouse when is clicked.

I mean to accion "Go to" when put mouse over an object.

In LucasArt games with SCUMM GUI like Monkey Island, Sam & Max or Indianda Jones and the fate of atlantis when any verb are not selected and mouse is over an object the default accion is "Go to".

So if I click on the left button the character goes to object.

This not happen in template.  :'(

If the mouse it's over an object when clicking left mouse button do nothing.

Anybody can help me to fix this?

(I hope what understand me. My english isn't too good)

Thanks
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