Well... it's a long way ahead, but I think I'm figuring this out.
I'm using LeKhris's code now (http://www.adventuregamestudio.co.uk/yabb/index.php?topic=31253.0 if he reads this, thank you very much! You'll be in the credits xD). Gladly, I got the think half chewed, I just need to work it out a little more and it will be working as I suppose it did in his game. Then I have to change everything and improve it to make it look like I wanted in the first place (adaptate for dialogs, add the state machines, etc.).
I have a little problem now. I need to make some variables global and the Global Variables don't have an option for these types:
Hotspot* hs;
Object* obj;
Using import in the heder doesn't seem to work either.
The error is "Undefined token 'hs'" in a module called GotThere (I don't remember where did I get it). Maybe this has to do whit the module being above the global script (?)
And tell me if I should create a new thread or if it is ok to continue posting here.
I'm using LeKhris's code now (http://www.adventuregamestudio.co.uk/yabb/index.php?topic=31253.0 if he reads this, thank you very much! You'll be in the credits xD). Gladly, I got the think half chewed, I just need to work it out a little more and it will be working as I suppose it did in his game. Then I have to change everything and improve it to make it look like I wanted in the first place (adaptate for dialogs, add the state machines, etc.).
I have a little problem now. I need to make some variables global and the Global Variables don't have an option for these types:
Hotspot* hs;
Object* obj;
Using import in the heder doesn't seem to work either.
The error is "Undefined token 'hs'" in a module called GotThere (I don't remember where did I get it). Maybe this has to do whit the module being above the global script (?)
And tell me if I should create a new thread or if it is ok to continue posting here.