I'm talking about the black vertical borders that show up on the side when playing a game in fullscreen mode.
Sorry, i should have been clearer!
Sorry, i should have been clearer!
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Show posts MenuQuote from: Ryan Timothy on Fri 16/09/2011 02:50:18
We're currently playing around with the animation system I've coded. It uses two layers for the head and body. Used whenever characters talk or want to express a certain gesture/pose. It looks fantastic even though some of the quick gestures and expressions are programming graphics and we're still missing a few other expressions. It really adds a lot of life to this project. I can't wait to see the whole array of gestures completely done and in use.
Now I want to add some random blinking or itching/boredom animations whenever the character is standing around.
if (keycode == eKeySpace) {
cEgo.Move (cEgo.x-GetViewportX(), cEgo.y-GetViewportY()-70, eBlock, eAnywhere);
cEgo.Move (cEgo.x-GetViewportX(), cEgo.y-GetViewportY()+70, eBlock, eAnywhere);
}
if ((keycode == eKeySpace) && (keycode== eKeyLeftArrow)) {
cEgo.Move (cEgo.x-GetViewportX()-30, cEgo.y-GetViewportY()-70, eBlock, eAnywhere);
cEgo.Move (cEgo.x-GetViewportX()-30, cEgo.y-GetViewportY()+70, eBlock, eAnywhere);
}
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