Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - bradf

#1
By disabling Enforce object-based scripting, it works like a charm. However, as you mentioned the player sprite gets cut off if they are moving from the bottom edge of the room to the next room. I can probably get around this by placing an object obscuring the player at the threshold to the next room - to simulate the player passing underneath an arch or doorway.

Although it is just a work-around and i'd have to think of something else for sliding transitions between outdoor areas.

But regardless, this is a very useful module and has made my game feel much more impressive than it actually is! Creating the illusion of a huge interconnected area, rather than many seperate areas (punctuated by fade to black, or other such lesser and inferior (CONTROVERSAL STATEMENT) transitions) will hopefully make the game feel more open.
#2
Thank you very much!

I will return in ten years with a complete game that will contain so many sliding transitions that it will change the world. Those that play it will be so profoundly inspired that they will no longer be capable of entering rooms in the same way again. They shall be compelled to slide into any room they move into in real life, regardless of any social reprecussions and the perplexed expressions of those that have not experienced the game in all of its sliding glory.

Having said all that, I have noticed that the scirpt is suited to version 2.72 of AGS, the RawDrawImage function being obsolete.  After attempting to replace it with the new DrawImage function I realized it is likely beyond my current meager scripting ability.

Would it be difficult for a simple cabbage farmer such as myself (this is a blatant LIE, as I have not been near a cabbage since the unspecified cabbage-related incident of '76 and I am unlearnt in the ways of agriculture) to update - is it simply a matter of learning how they work and then replacing the functions, or does the entire script need to be overhauled?
Would it be better to just start using version 2.72?
#3
Hello there.

Recently I had a dream where I was making an ags game. This game had a feature where the transition to the next room was a scroll, rather than the usual fade out. It was very hard to script (considering I couldn't actually script very well), but needless to say I was very satisfied with the result.

When I woke up I was disappointed, as this new feature was added only in my dream. In reality, my game was an amateurish bundle of stuff. A bundle of stuff without wonderful sliding transitions.

After rethinking my life and the direction it was headed in, I convinced myself that this feature must actually exist in the first place having influenced my dreams in the way it did. Either that or I was inventing new ags functionality in my dreams that didn't exist.

After a fruitless search, I decided to look on this very forum.

That was when I found this thread.

It was several years old, but it had what I was looking for. It seemed almost familiar... Perhaps I had glanced at it once before, back when I was younger, more naive, in the days when room transitions held no interest for me. Maybe then, it
planted the subconscious seed of the sliding room concept in my mind and the idea lay dormant. Until now.

With enthusiasm I clicked upon the link.

The site was down.
My expression changed from enthusiasm to disappointment. Of course. The thread was years old. I cursed myself for my naiveity.

BUT WAIT!

I noticed that the author had put up a mirror.

I seized the glimmer of hope and clicked.

The numbers 404 sent me into the depths of despair.

However, I resolved myself not to give up and decided to ressurrect the thread, even if it killed me!

Or would my dreams forever be damned with transitions to various different rooms, but with a distinct lack of any fancy sliding transition and only that default fade to black effect?




But yes. Please could someone re-upload this module? It would be very helpful. Thank you.
SMF spam blocked by CleanTalk