Quote from: Abisso on Tue 07/01/2014 15:37:45
Hello Marquillin. Thanks for the detailed account of your gaming experience! I appreciate this kind of reviews the most.
My pleasure.
QuoteOn the other hand, though, I need to point out that the majority of the testers didn't get stuck with that puzzle. At the time there was no walkthrough, so I'm fairly sure they did it by reasoning and a bit of trial and error.
Well, it may be I'm not wholly smart enough for the Expert level, though I do prefer the challenge of it. It felt like I covered all the possibilities multiple times, so I'd be interested to know the thought process of your play-testers - if they saw a pattern I didn't - and you might want to know if they came up with the same leads you expected as the designer.
QuoteDead Ones' consciousness: actually that DeadOne's consciousness has already been restored. He has chosen to serve Chaos, and so he did receive that in exchange.
In that case I'm confused by the concept, because Rusty seems to still have consciousness though he has made no pact with Chaos. Is consciousness something the dead gradually loose, maybe after the have passed into their respective afterlife? If so, I suppose they don't need it in order to know they want to make a deal with ChaoS (as in a more emotional, subconscious decision, and it's their Ego they are reclaiming)? It's a rather metaphysical area and could use more explanation (or perhaps earlier explanation if the rest of the game goes into it.)
QuoteMoreover, Dylan Jones is a great actor in my honest opinion.
Yeah, he is great. I am satisfied and was only curious.
QuoteIsn't it gorgeous? It almost made me reconsider the possibility to have some fullscreen dialogues. But this will only be done, if at all, when the game is complete.
That is very classic loom, maybe just a few fullscreens at dramatic moments. But the best part about them was, though they had no lip flapping, their expression would change to show their emotions front and center, and that could be done just as well with the small portraits. It's actually nice having both sprite animation and the portrait on at the same time so that the eye can wonder where it likes.
I've noticed some other things to mention since my last post.:
- Once the mole breaks free, the music maybe should stay with that one intense piece no matter where you go so that the urgency stays in the players mind.
- Small art quibble; Lord Magnate's cloak looks like it is behind the arm of the throne rather then draped over. I suppose the chair could be designed that way, but it does nag my mind as a bit weird.
- Rusty and the other sprites seem to be the size of the buildings on the overview of the city. I suppose this may be necessary to see the sprites well, but you might try just two pixels if you haven't already. Another (harder) way would be to make the buildings larger as they are already dwarfed by the garden's dome, though that has the drawback of making the cavern seem smaller.
- Did anyone else think that the schematic learned from the old woman was referring to the rocking of the chair? Even though brittle is a more black-smithy kind of thing then rocking - maybe it just didn't occur to to me that the gloves could effect from organic things (I guess our bodies are just machines after all

Quote from: Dervish on Tue 14/01/2014 15:32:40
part of what I enjoyed about the original Loom was how it played off of Tchaikovsky composition. Maybe introduce another composer might I recommend Holst Mars Theme? Seems very fitting for coming tides of war and Rusty interturmoil... again Just a thought.
I thought the same thing meself (without knowing which composer would be best (there were some interesting suggestions on the Forge forums if I recall)). Though at the same time the composer that was chosen pulls off the tone of Loom very snugly, I wouldn't want to loose that. Maybe there's room to reference parts of a public domain classical composer in with the new soundtrack.